GPU Performance Modeling Engineer — Architecting Fast Simulators

Apple Inc.

United States

On-site

USD 120,000 - 150,000

Full time

14 days+

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Job summary

Apple Inc. in the United States is seeking a Graphics (GPU) Performance Modeling Engineer to define and optimize GPU micro-architecture. You will collect data, validate results, and collaborate with designers to assess feasibility and seed new ideas. The role focuses on simulator features and performance models for research and tuning.

You will work with GPU/SoC architects to enhance simulators, while improving productivity across the team and the modeling platform with APIs and tools.

Qualifications

  • Strong coding skills with object-oriented programming in C/C++.
  • Strong understanding of data structures and algorithms.
  • Knowledge of scripting languages such as Python, Ruby, or Perl.
  • Solid knowledge of computer architecture and micro-architecture.

Responsibilities

  • C++ performance modeling of proposed architectural solutions and features.
  • Gathering, analyzing, and validating measured and simulated results to compare design alternatives.
  • Carefully analyze and present results to enable data-driven architecture decisions.
  • Write architectural specification documents with engineers across disciplines.
  • Work with multi-functional teams to develop architectural solutions.
  • Improve Apple's modeling platform by developing APIs, tools, and standard examples.

Job description

Apple Inc. in the United States is seeking a Graphics (GPU) Performance Modeling Engineer to define and optimize GPU micro-architecture. You will collect data, validate results, and collaborate with designers to assess feasibility and seed new ideas. The role focuses on simulator features and performance models for research and tuning.

You will work with GPU/SoC architects to enhance simulators, while improving productivity across the team and the modeling platform with APIs and tools.

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