GPU Performance Analyst & Benchmark Engineer

MaC VC

San Diego (CA)

On-site

USD 204,000 - 306,000

Full time

9 days ago

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Job summary

Qualcomm Technologies, Inc. is seeking an engineer to influence the next generation of GPUs, focusing on efficiency and performance. You will analyze graphics and raytracing workloads, render using Vulkan and related APIs, and develop tooling for validation and presilicon support.

Strong Python/C++ skills and a deep understanding of GPU bottlenecks are essential. The role involves opportunities to extend expertise in game rendering pipelines, optimize performance, and contribute to competitive

Qualifications

  • Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field with 6+ years of experience.
  • Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field with 5+ years of experience.
  • PhD in Computer Engineering, Computer Science, or related field with 4+ years of experience.
  • Understanding GPU architecture and rendering pipelines; writing rendering applications using Vulkan or equivalent APIs.

Responsibilities

  • Influence next generation GPUs to improve efficiency and maintain competitive edge.
  • Contribute to performance analysis at GPU level for graphics and raytracing workloads.
  • Explain gaps with evidence to drive architecture/HW/SW enhancements.
  • Develop tools for debugging/validation tasks.
  • Support presilicon workload enablement for analyzed workloads and games.

Skills

GPU architecture
Rendering with Vulkan/HLSL/GLSL/Spir-V
Python
C++
Performance analysis
AI tools for system-level problems
Analytical thinking

Education

Bachelor's degree in Computer Engineering/CS/EE
Master's degree in Computer Engineering/CS/EE
PhD in Computer Engineering/CS/EE

Tools

RenderDoc
Vulkan
GFXR capture

Job description

Qualcomm Technologies, Inc. is seeking an engineer to influence the next generation of GPUs, focusing on efficiency and performance. You will analyze graphics and raytracing workloads, render using Vulkan and related APIs, and develop tooling for validation and presilicon support.

Strong Python/C++ skills and a deep understanding of GPU bottlenecks are essential. The role involves opportunities to extend expertise in game rendering pipelines, optimize performance, and contribute to competitive

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