GPU Graphics Validation Engineer

Intel

Folsom (CA)

On-site

USD 111,000 - 182,000

Full time

14 days+
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Job summary

Intel in California seeks a Graphics Software Engineer to ensure robustness and quality of Graphics IP through meticulous validation and debug of graphics issues across drivers and end-to-end validation flows. The successful candidate will apply strong quantitative and analytical skills to validate graphics hardware/software, GPUs, and APIs (DirectX/OpenGL/OpenCL/Vulkan).

You will collaborate with software and hardware teams to enable features for content creation, gaming, and AI domains while

Qualifications

  • Bachelor’s degree with 3+ years of relevant experience
  • OR Master’s degree with 1+ years of relevant experience
  • OR pursuing a PhD with 6+ months of relevant work or academic experience.
  • Experience with computer graphics hardware and software and GPUs
  • Software development experience - C, C++, Python programming expertise
  • Validation, Debugging/Triage experience in graphics, media, display tech
  • Experience with CI/CD and automating complex workflows.

Responsibilities

  • Graphics Driver/Application related validation and debug activities
  • Integrate upcoming graphics features into end-to-end validation flows
  • Triage and Debug reported failures and drive issue resolution with software and hardware development teams
  • Scale across end-to-end Display, Media, 3D, Compute and power conservation components
  • Analyze cross component features to develop robust end user test scenarios
  • Develop debug tools to improve graphics validation and debug efficiency
  • Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products

Skills

Graphics expertise
C
C++
Python
Debugging/troubleshooting
CI/CD

Education

Bachelor's degree in Computer Science or related field
Master’s degree in Computer Science or Electrical Engineering
Pursuing PhD with at least 6 months experience

Tools

DirectX
OpenGL
OpenCL
Vulkan
Windbg
PIX

Job description

Intel in California seeks a Graphics Software Engineer to ensure robustness and quality of Graphics IP through meticulous validation and debug of graphics issues across drivers and end-to-end validation flows. The successful candidate will apply strong quantitative and analytical skills to validate graphics hardware/software, GPUs, and APIs (DirectX/OpenGL/OpenCL/Vulkan).

You will collaborate with software and hardware teams to enable features for content creation, gaming, and AI domains while

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