Gameplay Software Engineer II - Hybrid (C/C++, C#)

Nintendo of America Inc.

Redmond (WA)

Hybrid

USD 73,000 - 109,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of Nintendo. It focuses on designing, developing, and delivering high-quality video games with a collaborative, inclusive culture.

The role is an individual contributor position, hybrid in Redmond, WA, requiring hands-on coding across C/C++/C#. It emphasizes delivering reliable, well-structured code and participating in a production team to meet Nintendo's quality standards.

Qualifications

  • 3+ years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Strong knowledge of core technologies, toolsets, and workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems.

Responsibilities

  • Develop, write, test, debug, and implement code as part of a larger project under direction from senior engineers.
  • Review, analyze and test products to ensure quality and timeliness.

Skills

C/C++/C#

Education

Undergraduate degree in Computer Science or related field

Job description

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of Nintendo. It focuses on designing, developing, and delivering high-quality video games with a collaborative, inclusive culture.

The role is an individual contributor position, hybrid in Redmond, WA, requiring hands-on coding across C/C++/C#. It emphasizes delivering reliable, well-structured code and participating in a production team to meet Nintendo's quality standards.

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