Build Engineer (Apex Legends)

Respawn Entertainment

Los Angeles (CA)

On-site

USD 121,000 - 184,000

Full time

9 days ago
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Job summary

Electronic Arts in California is seeking a Build & Release Engineer to join our release-oriented team. You will help design and run deployment workflows, manage the technical build pipeline, and ensure timely, stable builds for internal teams and external partners.

You’ll collaborate across disciplines, troubleshoot issues in dev and release branches, and contribute to automation with C#, Groovy, and scripting languages.

Qualifications

  • 2+ years of game studio experience in build engineering.
  • Experience with title updates and releases.
  • Programming experience in C# / Java and OOP.
  • Scripting/automation with Groovy, Python, or PowerShell.

Responsibilities

  • Assist with deployment workflows and deployments.
  • Contribute to the build pipeline in C# and Groovy.
  • Collaborate across teams to implement new workflows.
  • Support integration, emergent work and deployments.
  • Troubleshoot performance and stability in dev and release branches.

Skills

C# / Java
Groovy
Python
PowerShell
Jenkins
TeamCity
Perforce
VMware
OpenShift
Grafana
JIRA
Azure
AWS
Build engineering

Education

Bachelor's degree in Computer Science or related field

Tools

Jenkins
TeamCity
Perforce
VMware
OpenShift
Grafana
JIRA
Azure
AWS

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We’re looking for a highly skilled Build & Release Engineer who will embrace our culture, is ready to learn new things, and share their hard earned expertise to make and deliver builds to internal and external parties, and ensure that releases go smoothly.

We’re picturing someone who is experienced in game development, passionate about the build process, has a working knowledge of build pipelines, and is eager to help our teams hit their development goals. If this sounds like you, we look forward to seeing your resume!

What you’ll do…
  • Assist with development and orchestration of deployment workflows as well as performing deployments.
  • Contribute to the technical build pipeline in C# and Groovy that automates and drives the build system and other related tooling
  • Actively participate in cross-discipline collaborations to implement new workflows and gain knowledge about the game development life cycle
  • Help support our integration process, emergent work and deployments
  • Troubleshoot and resolve performance and stability issues in the dev and release branch environments
Ideally, you will have…
  • 2+ years of game studio experience working with first parties in a AAA games studio, ideally in build engineering
  • Previous experience working with regular title updates
  • Programming experience in C#/Java/OOP
  • Scripting and automation skills in one or more of Groovy, Python, Powershell, or similar.
  • Experience with automated build systems such as Jenkins, TeamCity or equivalent.
  • Experience with Perforce or equivalent.
  • Bachelor's degree in Computer Science or a related field, or equivalent experience.
Other qualities we look for…
  • Experience with VMWare/Openshift
  • Experience with ADX, Grafana, or similar
  • Experience with JIRA or equivalent.
  • Experience with Azure/AWS
  • Must be self-driven and a team player with a solid work ethic
  • Passion for games
  • Excellent communication skills
  • Intellectual curiosity
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$120,600 - $184,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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