Gameplay Developer (Remote | $50–$90/hr)

Synthires

United States

Remote

CAD 98,000 - 176,000

Full time

33 hours ago
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Benefits offered by this job

Remote work
Contract-based project

Job summary

Synthires is seeking contractors for an AI video annotation project involving robotic-arm footage. You will review and annotate gameplay-related events, actions, and outcomes, applying systems thinking to reveal cause-and-effect relationships. No prior AI, robotics, or data annotation experience is required.

The role is remote, project-based, and compensated at $50–$90 per hour. You will work independently on batches and contribute to quality control while meeting deadlines.

Qualifications

  • Background in game design, gameplay development, game QA or related fields.
  • Strong understanding of action sequences, states, interactions, and rules.
  • Experience reviewing, testing, debugging, or documenting gameplay behavior.
  • Excellent attention to detail and consistency.

Responsibilities

  • Review and annotate robotic-arm video footage.
  • Label actions, object interactions, state changes, outcomes, and errors.
  • Apply systems thinking to identify cause-and-effect relationships.
  • Use annotation tools consistently and accurately.
  • Flag ambiguous moments and provide concise notes.

Job description

Type: Contractor

Compensation: $50–$90/hour

Location: Remote — North America, Latin America, Europe, UK, and Oceania

About the Opportunity

Game Designers and Gameplay Developers are needed for an AI video annotation project involving robotic-arm footage. You’ll apply your understanding of actions, states, interactions, and outcomes to identify and label events accurately.

No prior AI, robotics, or data annotation experience is required.

Key Responsibilities
  • Review and annotate robotic-arm video footage.
  • Label actions, object interactions, state changes, outcomes, and errors.
  • Apply systems thinking to identify cause-and-effect relationships.
  • Use annotation tools consistently and accurately.
  • Flag ambiguous moments and provide concise notes.
  • Support quality control and complete assigned batches on time.
Required Qualifications
  • Background in game design, gameplay development, game QA, or related fields.
  • Strong understanding of action sequences, states, interactions, and rules.
  • Experience reviewing, testing, debugging, or documenting gameplay behavior.
  • Excellent attention to detail and consistency.
Preferred Qualifications
  • Experience with data annotation, visual QA, AI training, or robotics.
  • Experience analyzing complex gameplay behavior and edge cases.
Compensation
  • $50–$90/hour.
  • Remote, project-based work.
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