Game Programming Faculty

UNIVERSITY OF ADVANCING TECHNOLOGY

Tempe (AZ)

On-site

USD 45,000 - 70,000

Full time

4 days ago
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Job summary

University of Advancing Technology is seeking an instructor to teach students how to use a scripting language to explore the basics of game programming and graphics. The role requires knowledge of C++, databases, DirectX and graphic libraries, and a strong grasp of core programming concepts.

You will guide learners through 2D and 3D graphics theory, game mechanics, and related toolsets. Responsibilities include teaching fundamental programming constructs, 2D/3D graphics, input handling,

Qualifications

  • Knowledge of variables, data types, looping, conditional logic, functions, arrays, types, and other basic concepts.

Responsibilities

  • Instruct students in using a scripting language to study basics of game programming and graphics styling.
  • Instruct on evaluating 2D graphics theory using bitmaps and animated sprites.
  • Expose students to device input commands including keyboard, mouse and joystick.
  • Demonstrate game logistics such as collision detection, object motion and finite state based programming.
  • Describe fundamentals of digital sound, file formats, effects, and music playback commands.
  • Demonstrate 3D graphics theory using object creation, manipulation and animation.

Skills

C++
Database
Graphics programming

Tools

DirectX
Graphics Libraries

Job description

University of Advancing Technology is currently recruiting an instructor to effectively instruct students in using a scripting language to study basics of game programming, graphics programming. Position requires knowledge of C++, data base, Direct X and Graphic Libraries. Knowledge of variables, data types, looping, conditional logic, functions, arrays, types, and other basic concepts allows the student to learn game concepts without a language course and prepares the student for future courses in this program during the first year. Students will gain valuable programming experience by writing simple tutorial-based games.

  • Recognize the fundamentals of computer programming such as variables, data types, branching and looping
  • Demonstrate 2D computer graphics theory using bitmaps and animated sprites
  • Identify device input commands including keyboard, mouse and joystick
  • Apply game logistics of collision detection, object motion and finite state based programming
  • Describe the fundamental theory of digital sound, file formats, effects commands and music playback commands
  • Demonstrate 3D computer graphics theory using 3D object creation, manipulation and animation
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