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cell4.art in the United States is seeking game developers and designers for flexible, part-time freelance projects across interactive entertainment. Work includes gameplay systems, 3D assets, tooling, and collaboration with clients as needed.
There are no fixed hours or minimum commitments; compensation is entirely commission-based based on project terms and delivered work. A portfolio demonstrating prior projects is preferred, with strong communication for client collaboration.
cell4.art collaborates with global organizations to develop interactive entertainment and computer gaming experiences. Our work spans game development, software engineering, and digital production, with contributions to projects collectively reaching over 140 billion user experiences across UGC and gaming platforms. We focus on connecting developers and designers with projects that match their technical expertise, creative interests, and professional backgrounds.
We're looking to bring on Game Developers and Designers for flexible, part-time opportunities involving commissioned projects across the interactive entertainment industry. Contributors will have opportunities to work on gameplay systems, mechanics, features, 3D assets, and other aspects of game development while collaborating with clients and other professionals when necessary.
Responsibilities may include programming, debugging, performance optimization, 3D modeling, asset integration, and assisting with development milestones depending on individual expertise and project requirements. This position has no strict schedules, minimum hourly requirements, or fixed time commitments, making it suitable for freelancers and developers maintaining other professional commitments.
Compensation is entirely commission/performance-based, with no earnings cap, and is determined by agreed-upon project terms, completed deliverables, and individual contributions.
4–5 years of experience in the interactive entertainment or game development industry, preferably involving PC or console development. Familiarity with game development workflows, whether through programming, 3D modeling, animation, technical design, or other relevant specializations. Ability to work independently, communicate with clients, and collaborate with other developers or designers when necessary.
A portfolio demonstrating previous projects, technical contributions, creative work, or relevant industry experience is preferred. These are preferences rather than strict requirements, and applicants with varying levels of experience are welcome. This position is open to all types of game developers and designers, regardless of specialization.