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Touchdown Labs is seeking a seasoned GPU kernel developer to design and qualify kernels for real-model workloads. You will work across framework dispatch, compilers, and device code, optimizing performance with reproducible measurements across accelerator architectures.
Responsibilities include identifying costly operators, implementing fused kernels, tracing through the stack, and building end-to-end performance evidence.
Role overview
Develop and qualify GPU kernels that improve real model workloads while preserving numerical correctness. The work spans framework dispatch, compilers, device code, and profiling across accelerator architectures; optimization choices should be supported by reproducible measurements and an end-to-end workload benefit.
Compiler IR or code generation; attention, GEMM, MoE, or communication kernels; collectives and multi-GPU execution; mixed-precision compute; or upstream open-source contributions.