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Mirage is seeking a founding engineer for photoreal 3D in Tesseract, our Rust-based rendering engine. You will shape core architecture for ray tracing, rasterization, and denoising, delivering fast previews and film-quality final renders from scenes authored by humans and AI agents.
You will own light transport, materials, cameras, and image quality, while collaborating with engine, product, and AI teams to hire and grow the 3D rendering group, in NYC HQ where in-person work is expected.
Mirage is seeking a founding engineer for photoreal 3D in Tesseract, our Rust-based rendering engine. You will shape core architecture for ray tracing, rasterization, and denoising, delivering fast previews and film-quality final renders from scenes authored by humans and AI agents.
You will own light transport, materials, cameras, and image quality, while collaborating with engine, product, and AI teams to hire and grow the 3D rendering group, in NYC HQ where in-person work is expected.