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Expert Technical Artist - Graphics

CD Projekt Red

Boston (MA)

Remote

USD 90,000 - 130,000

Full time

21 days ago

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Job summary

Join CD PROJEKT RED as an Expert Technical Artist in Boston, focusing on creating outstanding visuals for the highly anticipated Cyberpunk 2. Bring your expertise in rendering and shader programming to collaborate with a dynamic team dedicated to pushing the boundaries of gaming graphics. Work in a dog-friendly office with a diverse, international team and enjoy excellent benefits, including company-paid healthcare and a welcoming environment.

Benefits

Company paid medical healthcare (dental vision & mental)
20 days of paid holiday (26 after two years)
Casual dress code
401K with employer matching
Internal workshops and e-learning classes
Merch and swag opportunities
Welcome pack with goodies
Dog-friendly office environment

Qualifications

  • Minimum 7+ years in video games focusing on rendering and graphics.
  • Solid understanding of GPU workflows and shader programming.
  • Strong communication skills for technical concepts.

Responsibilities

  • Collaborate with team for rendering approaches and visual targets.
  • Prototype and test rendering systems using Unreal Engine 5.
  • Identify and resolve rendering concerns.

Skills

Rendering
Shading
Lighting
VFX
Realtime graphics
HLSL
Shader programming
Communication
Problem solving
Creativity

Tools

Unreal Engine 5
DirectX 12

Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You will bring your years of expertise, artistic and programming skills, attention to detail, and passion for creating outstanding visuals that deliver on our ambitious artistic and technical goals.

Daily Responsibilities:

  • Work closely with graphics engineers, designers, artists and other developers to understand visual targets and ensure all aspects of our rendering approach are aligned to deliver on our creative and technical goals.
  • Look-development to establish and breakdown high bar visual targets developing processes and procedures mapping to real-time execution.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.
  • Research emerging rendering trends and advancements.
  • Develop and maintain procedures that manage visual coherence and integration of elements across scalability targets.
  • Identify, investigate, troubleshoot, and resolve rendering and performance related concerns.
  • Collaborate in establishing and maintaining GPU budgets/targets and content memory allocations providing guidance and assistance to content developers.
  • Develop gyms and unit tests to support artist deployment of optimised and performant content.
  • Foster cross-functional collaboration to ensure developed solutions contribute effectively to all systemic components.
  • Partner, mentor and guide our art team in best practices and technical approaches to building and rendering our world.
Qualifications
  • Minimum 7+ years of experience in the video games industry with a focus and passion for rendering, shading, lighting, vfx, and/or realtime graphics.
  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Demonstrable professional experience developing functional and efficient shaders and materials that meet both visual and real-time performance requirements.
  • Strong HLSL, GSL, or similar shader programming expertise.
  • Professional experience with node based shading systems.
  • Familiarity with Direct 12 or similar graphics API.
  • Proven track record of building scalable lighting, shading, and material pipelines.
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.

Nice to Have:

(Please note that these skills are not required to apply for the position)

Experience in tool development and automation using C++ or Python.

Additional Information

This job can be fully remote from the USA or Canada.

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

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