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HellaGoodAudio seeks an Experienced LEVEL ARTIST - Worldbuilder/Lighting for Malta/Remote work. The role focuses on worldbuilding and lighting for levels, coordinating with the design and environment teams, and ensuring assets meet gameplay and performance targets.
You will collaborate with the Art Director and Producers, balancing early-stage prototyping with later polishing to elevate visuals and gameplay quality across platforms.
About the job Experienced LEVEL ARTIST - Worldbuilder/Lighting (Malta/Remote)
- Malta or remote, fulltime
2.5+ years of professional experience as a Level Artist, in the Games Industry. Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other). Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop. Work from concept or reference, but also be creative and provide input for the direction of any level. Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish. Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change. Love playing and creating games while thinking how to take them to the next level. Strong written and verbal communication skills.
Experience with the creation of Open World games and how that affects level creation. Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level. Experience with environment animations, to set up any gameplay or visual sequences.