Environmental Scientist II

Los Alamos Technical Associates, Inc.

Carlsbad (CA)

On-site

USD 142,000 - 190,000

Full time

6 days ago
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Job summary

Walt Disney Animation Studios recherche un ingénieur pour rejoindre l'équipe Production Technology, chargé de concevoir et d'implémenter de nouveaux workflows et solutions motivés par une vision à long terme.

Vous travaillerez avec artistes et responsables de production, et vous développerez des outils et interfaces performants pour authoring, édition et inspection des contenus.

Qualifications

  • Solide expérience C++ (incluant x11/x14) ou équivalent.
  • Solide expérience Python ou équivalent.
  • Solide expérience Qt pour le développement desktop.
  • Expérience avec USD (Universal Scene Description).
  • Expérience avec les bibliothèques et applications multithreadées et TBB.
  • Au moins 5 ans à concevoir et développer des outils interactifs.
  • Bon sens du design UI/logiciel.
  • Excellente communication et esprit d'équipe, résolution de problèmes.
  • Écoute active et capacité à comprendre les exigences des ingénieurs et artistes.
  • Diplôme BS ou équivalent industriel.

Responsibilities

  • Concevoir et mettre en œuvre l'infrastructure centrale pour gérer les définitions et structures des shots, environnements et assets.
  • Créer de nouvelles API pour l'accès aux contenus par les artistes et outils de gestion des données.
  • Soutenir les productions en résolvant les obstacles techniques rencontrés par les artistes.
  • Étendre et améliorer les bibliothèques core utilisées par les outils destinés aux utilisateurs.
  • Contribuer aux initiatives majeures du studio pour restructurer les assets et augmenter la productivité.
  • Créer de nouvelles interfaces et outils pour les artistes et les directeurs techniques.
  • Intégrer de nouveaux DCC externes dans notre pipeline.
  • Écrire de nouveaux outils et plugins pour les applications tierces.

Skills

C++
Python
Qt
USD
TBB
Interactive tools
UI design
Communication
Listening skills

Education

BS en Informatique, Génie informatique, Génie électrique ou domaine connexe

Job description

Résumé du poste:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.

We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include
  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures

  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content

  • Supporting our productions by identifying and solving technical obstacles encountered by our artists

  • Extending and improving the core libraries used for end-user tool creation

  • Contributing to major studio initiatives aimed at restructuring our assets and improving artist productivity and show velocity

  • Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content

  • Adopting new external DCC’s and integrating them into our pipeline

  • Writing new tools and plugins into 3rd party apps for rough to fine story development

  • Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process

What does it mean to be a developer here at WDAS?
  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.

  • Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.

  • Develop on top of a highly performant, extendable in-house application framework.

  • Develop new artist-centric interaction models using the latest hardware and technologies.

Key Qualifications
  • Strong experience with C++ (including x11/x14) or equivalent experience

  • Strong experience with Python or equivalent experience

  • Strong experience with Qt (for desktop development) or equivalent experience

  • Experience with USD (Universal Scene Description)

  • Experience with developing threaded libraries and applications using TBB

  • At least 5 years experience designing and developing interactive tools

  • Good sense of user interface/software design

  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.

  • Effective listener: able to engage with engineers and artists to understand their requirements and infer practical solutions.

  • BS in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience

Bonus Qualifications
  • Strong experience writing testable code

  • Experience working with a Product Design/UX Engineering team

  • Experience in the computer animation process (eg. games/films/visual effects)

  • Master’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience


The hiring range for this position in California is $141,900.00-$190,300.00 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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