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Environment Artist (Project Hire)

That’s No Moon

Los Angeles (CA)

Remote

USD 85,000 - 105,000

Full time

Today
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Job summary

That's No Moon is seeking an Environment Artist, World Builder to create realistic natural worlds for AAA content. The role involves collaboration with a diverse team to push the boundaries of gameplay and storytelling through high-quality environment modeling and world building.

Benefits

Medical benefits
Dental benefits
Vision benefits
401(k) match
Unlimited PTO
Supplemental life and disability

Qualifications

  • Understanding of environment modeling and world building techniques.
  • Modeling skills in Maya, 3ds Max, Blender, and ZBrush.
  • Experience with Unreal Engine and interest in scan libraries is a plus.

Responsibilities

  • Build polished cinematic and in-game environments using 3D modeling packages.
  • Collaborate with Material Artists and Level Designers on environment creation.
  • Improve environment pipelines from prop creation to final in-game polish.

Skills

Environment modeling
World building techniques
3D modeling

Tools

Maya
3ds Max
Blender
ZBrush
Unreal Engine
Houdini
Substance Painter

Job description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking an Environment Artist, World Builder (Project Hire) with a drive for bringing realistic natural worlds to life through environmental storytelling and shape language , and an eye for artistic and game compositions. Through tight-knit collaboration with our team, you will contribute to the definition, creation and final execution of all aspects of modeling and world building for in-game and cinematic AAA content. With your help we will push the industry to new heights of realism, gameplay and storytelling!

Responsibilities:

  • Build polished cinematic and in-game environments and assure the highest quality and efficiency using industry standard 3D modeling packages and Unreal
  • Work closely with Material Artists and Level Designers, crafting compelling spaces from rough layout through set dressing
  • Collaborate with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization

Requirements & Skills:

  • Understanding of environment modeling and world building techniques
  • Modeling skills in any of the following packages: Maya, 3ds Max, Blender, and ZBrush
  • (Bonus) Unreal Engine, Houdini, and Substance Painter experience
  • (Bonus) Experience or interest in assembling or using scan libraries
  • (Bonus) Experience with crafting or modifying foliage

Qualities:

  • Self-motivated and able to work well in a multi-discipline team environment
  • Phenomenal teammate invested in the success and development of outstanding environments.
  • Able to communicate effectively, give feedback and direction as well as adapt to creative and art direction.

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $85,000 - $105,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com " email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

Art Environment Artist (Project Hire)

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking an Environment Artist, World Builder (Project Hire) with a drive for bringing realistic natural worlds to life through environmental storytelling and shape language , and an eye for artistic and game compositions. Through tight-knit collaboration with our team, you will contribute to the definition, creation and final execution of all aspects of modeling and world building for in-game and cinematic AAA content. With your help we will push the industry to new heights of realism, gameplay and storytelling!

Responsibilities:

  • Build polished cinematic and in-game environments and assure the highest quality and efficiency using industry standard 3D modeling packages and Unreal
  • Work closely with Material Artists and Level Designers, crafting compelling spaces from rough layout through set dressing
  • Collaborate with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization

Requirements & Skills:

  • Understanding of environment modeling and world building techniques
  • Modeling skills in any of the following packages: Maya, 3ds Max, Blender, and ZBrush
  • (Bonus) Unreal Engine, Houdini, and Substance Painter experience
  • (Bonus) Experience or interest in assembling or using scan libraries
  • (Bonus) Experience with crafting or modifying foliage

Qualities:

  • Self-motivated and able to work well in a multi-discipline team environment
  • Phenomenal teammate invested in the success and development of outstanding environments.
  • Able to communicate effectively, give feedback and direction as well as adapt to creative and art direction.

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $85,000 - $105,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com " email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

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