Engineering Manager - Real-Time Game Networking NEW

The Briefed

San Mateo (CA)

Hybrid

USD 294.000 - 343.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Health insurance
Dental & Vision coverage
401(k) with company match
Paid time off
Hybrid workplace

Zusammenfassung

Roblox is seeking an Engineering Manager for Engine Networking to lead a team of systems engineers and evolve our core multiplayer networking tech. You will set roadmaps, guide architecture, recruit and coach, and write high-performance C++ across mobile, desktop and consoles.

This hands-on leadership role requires 8+ years in software engineering, 5+ years in management, fluency in C++, and experience delivering low-latency distributed systems at scale.

Qualifikationen

  • 8+ years of professional software engineering experience.
  • 5+ years in engineering management or technical team leadership.
  • Led teams building high-performance, low-latency distributed systems at consumer-internet scale.
  • Fluency in C++ with strong debugging and code review skills.
  • Experience working on multi-platform environments (mobile, desktop, console).

Aufgaben

  • Recruit, mentor, and grow a team of systems engineers.
  • Own roadmaps for low-latency networking and real-time state synchronization.
  • Review code and guide architectural design; contribute hands-on C++ work.
  • Drive scalability and performance for millions of concurrent users.
  • Collaborate with Engine teams, product leads, and executives.

Kenntnisse

C++
Leadership
Distributed systems
Networking
Cross-functional

Ausbildung

Bachelor's degree in CS or related field

Tools

Linux
UDP networking
Networking protocols

Jobbeschreibung

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect across 3D immersive digital experiences. The Engine Networking team powers every play session across the platform—delivering the real-time game state and content delivery infrastructure necessary for seamless multiplayer interactions at scale.

As the Engineering Manager for Engine Networking, you will lead a team of systems engineers evolving our core multiplayer networking technology to support massive concurrent player counts in vast, physics-driven 3D worlds. In this hands-on leadership role, you will set strategic roadmaps, guide system architecture, recruit and coach engineering talent, and write/review high-performance C++ code across cross-platform environments (mobile, desktop, console).

Key Responsibilities
  • Technical & People Leadership: Recruit, mentor, and grow a team of high-performing systems engineers; foster a psychological safety culture that encourages calculated risk-taking and technical excellence.
  • Engine Networking Strategy: Own roadmaps, technical initiatives, and production outcomes across the full software lifecycle for low-latency networking and real-time state synchronization.
  • Hands-On Technical Involvement: Maintain deep technical fluency by reviewing code, guiding architectural design, conducting technical reviews, and contributing through hands-on C++ programming.
  • System Scalability & Performance: Drive innovations in real-time state replication, asset streaming, congestion control, and transport protocols to ensure smooth play sessions for millions of concurrent users.
  • Cross-Functional Collaboration: Partner closely with peer teams across the larger Engine organization, product leads, and executive leadership to align technical investments with platform goals.
Engineering Leadership & Systems Expertise
  • 8+ years of professional software engineering experience, including 5+ years in engineering management or technical team leadership.
  • Demonstrated track record of leading teams building high-performance, low-latency, real-time distributed systems (e.g., network infrastructure, state sync engines, or content delivery networks) at consumer-internet scale.
  • Fluency in C++ with a deep commitment to inspecting code, conducting deep-dive debugging, and understanding low-level system mechanics.
  • Extensive experience with systems-level programming in resource-constrained, multi-platform environments (mobile, desktop, console).
  • Exceptional cross-functional communication and stakeholder management capabilities.
Education & Work Logistics
  • Bachelor’s degree (or equivalent professional experience) in Computer Science, Software Engineering, or a related field.
  • Ability to work onsite 3 days per week (Tuesdays, Wednesdays, Thursdays) at Roblox HQ in San Mateo, CA.
  • Note: Roblox may not be able to support certain visa categories or future H-1B sponsorship for this position.
Preferred Qualifications
  • Direct domain background in game engine development, game networking, or multiplayer state replication.
  • Hands-on experience with asset streaming, transport-level networking (custom UDP protocols, congestion control, QoS), or Linux kernel networking.
  • Familiarity with cross-platform optimization across low-spec mobile hardware, consoles, and desktop devices.
Total Rewards & Workplace Benefits
  • Compensation: Base salary of $293,800 – $343,340 USD + comprehensive long-term equity grant package.
  • Healthcare & Wellness: Comprehensive medical, dental, and vision coverage options; mental health resources and wellness stipends.
  • Financial Security: 401(k) program with company matching; life and disability insurance.
  • Time Off & Work Culture: Generous PTO policies, observed holidays, and hybrid workplace flexibility.
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