Software Engineering Manager - Network Transport

Roblox

San Mateo (CA)

On-site

USD 294,000 - 343,000

Full time

7 days ago
Be an early applicant
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Benefits offered by this job

Equity compensation

Job summary

Roblox is seeking an Engineering Manager for Engine Networking to lead a team that ensures nearly synchronous game state and high‑speed asset delivery across platforms. You will guide architecture, execution, and career growth for engineers working on real‑time state synchronization and content streaming.

You will shape the technical roadmap, drive cross‑functional collaboration, and optimize for low latency in a highly scalable, multi‑platform environment, delivering a seamless experience to

Qualifications

  • 8+ years of software engineering experience leading high-performance systems.
  • Proven track record in low-latency networking and large-scale content delivery.
  • Experience with multi-platform deployments (desktop, mobile, consoles).
  • Background in game engine development, game networking, asset pipelines, or content streaming.
  • Strong knowledge of state synchronization and asset streaming.

Responsibilities

  • Lead architecture for real-time state synchronization and asset delivery pipelines.
  • Mentor and empower engineers across networking, content delivery, and performance domains.
  • Own the technical roadmap and drive cross-functional alignment with Platform, Engine, and Content teams.
  • Ensure scalable, low-latency systems supporting millions of concurrent users.

Skills

Engineering leadership
C++
Low-latency
Game engine
Asset streaming
State synchronization
Multithreaded
Linux networking
Open-source contributions

Education

Bachelor's degree in CS/Engineering

Tools

Open-source tooling

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Engine Networking Team pulls players together by ensuring the game state is communicated to all, ensures the world those players share actually shows up — the right bits, at the right time, without hitches. As an Engineering Manager for Engine Networking, you will lead and empower a team of engineers who help players experience the game as a nearly synchronous world that streams in seamlessly. Just as the nerves in our bodies coordinate our actions and the bloodstream delivers what every cell needs, the network system coordinates all the computers involved while the asset pipeline delivers the content that brings the experience to life. You will oversee the architecture, execution, and career growth of engineers working across real-time state synchronization and end-to-end asset delivery in your quest to communicate every part of Roblox to every player, as fast as physically possible.

You Have:
  • Managed, led, or mentored engineering teams working on high-performance, low-latency network infrastructure or content-delivery/asset-streaming systems in client/server environments.
  • Experience driving execution and architectural roadmap for complex multithreaded systems that connect millions of concurrent users worldwide and stream large volumes of content to them reliably.
  • Proven track record delivering systems supporting multi-platform deployments - from desktop clients to mobile phone clients to console clients - including the bandwidth, storage, and memory realities each platform imposes.
  • Experience building systems in resource-constrained environments where every CPU cycle and byte counts.
  • A background in game engine development, game networking, asset pipelines, or content streaming, with deep familiarity in game loop architecture, state synchronization, and how assets are loaded, prioritized, and made available to the running experience. Preferred)
  • Experience with the asset delivery path - CDNs, caching layers and cache eviction, download scheduling and prioritization, prefetching, (de)compression and decoding, and streaming/incremental loading under tight memory budgets. (Preferred)
You Are:
  • An engineering leader with 8+ years of total software engineering experience, including experience managing or leading high-performing systems, networking, or content-delivery engineering teams.
  • Passionate about continuous technical excellence and comfortable guiding technical strategy around low-level Network Stacks, custom protocols, asset streaming and caching architectures, and open-source contributions.
  • Highly proficient in C++ environments with a deep appreciation for systems-level programming and the underlying CPU/memory behavior (smart pointers, templates, custom allocators) - the same fluency that separates a smooth stream from a stall.
  • Knowledgeable in transport-level optimizations, Linux networking, QoS, and Congestion Control Algorithms, and thoughtful about how those interact with asset delivery - download prioritization, bandwidth adaptation, and time-to-first-frame - with the ability to help your team navigate trade-offs down to the millisecond and the byte.
  • An advocate for engineering growth, team execution, operational quality, and driving cross-functional alignment across platform, engine, content, and infrastructure teams.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$293,800 — $343,340 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Software Engineering Manager - Network Transport
Software Engineering Manager - Network Transport

Roblox Corporation • San Mateo (CA)

On-site
USD 294,000 - 343,000
Principal Software Engineer - Asset Loading
Principal Software Engineer - Asset Loading

Roblox • San Mateo (CA)

On-site
USD 289,460 - 338,270
Equity compensation
Comprehensive benefits
Flexible in-office work schedule
Senior Software Engineer - Game Engine Systems (C++)
Senior Software Engineer - Game Engine Systems (C++)

Roblox • San Mateo (CA)

On-site
USD 243,000 - 295,000
Equity compensation
Benefits
Principal Software Engineer - Game Engine Systems
Principal Software Engineer - Game Engine Systems

Roblox • San Mateo (CA)

On-site
USD 289,460 - 338,270
Equity Compensation
Comprehensive Benefits
Systems Software Engineer - Game Engine Network (C++)
Systems Software Engineer - Game Engine Network (C++)

Roblox • San Mateo (CA)

On-site
USD 195,780 - 242,100
Equity compensation
Full-time benefits
Core Engine Developer - Systems (C++)
Core Engine Developer - Systems (C++)

Roblox • San Mateo (CA)

On-site
USD 195,780 - 242,100
Equity compensation
Comprehensive benefits package
Principal Engine Programmer - Systems (C++)
Principal Engine Programmer - Systems (C++)

Roblox • San Mateo (CA)

On-site
USD 293,800 - 343,340
Principal Network Engineer
Principal Network Engineer

Roblox • San Mateo (CA)

On-site
USD 295,250 - 345,040
Principal Core Systems Software Engineer – Game Engine (C++)
Principal Core Systems Software Engineer – Game Engine (C++)

Roblox • San Mateo (CA)

On-site
USD 294,000 - 343,000
Software Engineer, Engine Infrastructure
Software Engineer, Engine Infrastructure

Roblox Corporation • San Mateo (CA)

On-site
USD 182,000 - 227,000