Embedded Systems Engineer – Egofold (AI Ranch)

Snail Games USA

Los Angeles (CA)

Hybrid

USD 130,000 - 170,000

Full time

47 hours ago
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Benefits offered by this job

Medical, dental, vision
401k with company match
Paid holidays & vacation
Sick leave

Job summary

Snail Games USA is seeking an Embedded Systems Engineer for the Egofold AI Ranch initiative in Culver City, CA. The role focuses on bringing up embedded hardware, integrating sensors and actuators, and building robust edge AI-ready platforms.

The engineer will work at the boundary of embedded Linux, hardware integration, and AI orchestration, driving reliable prototypes and scalable foundations for future intelligent systems.

Qualifications

  • 4+ years of embedded systems or platform integration experience.
  • Strong proficiency in C++ and embedded Linux.
  • Experience bringing up hardware platforms and debugging integration issues.

Responsibilities

  • Bring up and evaluate embedded and edge compute platforms (Jetson-class, sensor kits).
  • Integrate sensors, actuators, and interfaces into cohesive embedded systems.
  • Develop and maintain embedded Linux systems with device configuration and drivers.

Skills

C++
Embedded Linux
Hardware bring-up
System integration
Real-time systems
Debugging hardware/software
CAN/UART/SPI/I2C/Ethernet
Robotics middleware (ROS)

Tools

Jetson platform
Linux driver interfaces

Job description

Embedded Systems Engineer – Egofold (AI Ranch)
About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About Egofold

Egofold is an AI-focused product initiative incubated within Snail Games, exploring scalable systems for intelligent agents and AI-driven workflows, with roots in interactive and game-adjacent applications. The project is currently in an early product-definition phase, focused on clarifying market positioning, product direction, and long-term potential.

We are seeking an Embedded Systems Engineer to lead hardware bring-up, platform integration, and real-world system development for AI-enabled edge platforms. The role will begin with off-the-shelf embedded and robotics hardware (e.g., edge compute modules, development kits, sensor platforms), with the potential to evolve into more bespoke hardware and system design as the architecture matures.

You will operate at the boundary of embedded Linux systems, hardware integration, and AI orchestration. You help define how intelligent agents transition from simulation and software into reliable physical platforms. This role is ideal for an engineer who enjoys owning messy integration problems, validating hardware platforms, and building robust, extensible foundations for future intelligent systems.

Job Type:

Full-Time

Location:

Hybrid - Culver City, CA (4 days per week in office)

Responsibilities
  • Bring up and evaluate off-the-shelf embedded and edge compute platforms (e.g., Jetson-class systems, sensor kits, development boards).
  • Integrate sensors, actuators, and communication interfaces into cohesive embedded systems.
  • Develop and maintain embedded Linux systems, including device configuration, driver integration, and performance validation.
  • Implement communication layers between embedded hardware and higher-level AI systems.
  • Optimize latency, reliability, and deterministic behavior in constrained hardware environments.
  • Design and implement fault-tolerant mechanisms and safe system states.
  • Own end-to-end hardware/software integration for prototypes and demonstrators.
  • Build test harnesses and validation tools to support rapid iteration.
  • Contribute to architectural decisions that support modularity and future bespoke system expansion.
  • 4+ years experience in embedded systems or platform integration engineering.
  • Strong proficiency in C++ and experience working in embedded Linux environments.
  • Experience bringing up hardware platforms and debugging hardware/software integration issues.
  • Familiarity with communication protocols such as CAN, UART, SPI, I2C, or Ethernet.
  • Understanding of real-time constraints and system-level debugging.
  • Experience working with physical hardware (motors, sensors, controllers, edge compute systems).
  • Strong systems-thinking mindset and comfort working in early-stage environments.
Nice to Have
  • Experience with NVIDIA Jetson or similar edge AI platforms.
  • Familiarity with ROS or other robotics middleware.
  • Experience with hardware-in-the-loop testing or simulation-to-real workflows.
  • Experience integrating machine learning models into embedded systems.
  • Background in robotics, applied AI startups, or hardware-focused R&D teams.
Salary Range:

$130,000 – $170,000 Annually

Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match
Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

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