Embedded and Interactive Systems Engineer

Nudena L.L.C.

Detroit (MI)

Hybrid

USD 100,000 - 150,000

Part time

14 days+

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Job summary

Nudena L.L.C. seeks an Embedded and Interactive Systems Engineer for a paid, project-based independent contractor role.

You will bridge software and hardware, focusing on microcontrollers, networked devices, timing, calibration, logging, and recovery across evolving prototypes and production-ready systems. You will define architectures, review firmware and APIs, integrate sensors and actuators, and build bench tools for verification while documenting configurations, dependencies, and limitations

Qualifications

  • Five or more years in embedded systems, interactive hardware, controls software, IoT, robotics, or comparable integration work.
  • Strong experience with hardware communications, real-time behavior, debugging, and instrumentation.
  • Evidence of shipping or deploying systems beyond a laptop-only environment.
  • Maintainable code and practical documentation for the engineers and technicians who come next.
  • Comfort working with incomplete prototypes and cross-discipline constraints.

Responsibilities

  • Define the software and communications architecture connecting application events to device commands and feedback.
  • Implement or review firmware, control services, APIs, protocols, state machines, timing, calibration, and logging.
  • Integrate sensors, actuators, relays, controllers, local computing, or interactive applications as the project requires.
  • Build bench test tools and simulated interfaces so subsystems can be verified before full assembly.
  • Document dependencies, setup, configuration, versioning, diagnostics, and known limitations.
  • Work with electrical and systems leads on safe states, latency targets, and integrated verification.

Skills

Embedded systems
Real-time debugging
IoT integration
Robotics
Documentation
Prototyping

Job description

Embedded and Interactive Systems Engineer

Accepting applications

You build the layer where software meets hardware: microcontrollers, networked devices, message protocols, timing, calibration, logging, and recovery. You help a team move from an early demonstration toward a system that can be tested and explained.

What you'll do
  • Define the software and communications architecture connecting application events to device commands and feedback
  • Implement or review firmware, control services, APIs, protocols, state machines, timing, calibration, and logging
  • Integrate sensors, actuators, relays, controllers, local computing, or interactive applications as the project requires
  • Build bench test tools and simulated interfaces so subsystems can be verified before full assembly
  • Document dependencies, setup, configuration, versioning, diagnostics, and known limitations
  • Work with electrical and systems leads on safe states, latency targets, and integrated verification
What you bring
  • Five or more years in embedded systems, interactive hardware, controls software, IoT, robotics, or comparable integration work
  • Strong experience with hardware communications, real-time behavior, debugging, and instrumentation
  • Evidence of shipping or deploying systems beyond a laptop-only environment
  • Maintainable code and practical documentation for the engineers and technicians who come next
  • Comfort working with incomplete prototypes and cross-discipline constraints
Preferred experience

Relevant but not required.

  • Unreal Engine, Unity, OpenXR, show control, experiential technology, kiosks, robotics, or networked equipment
  • Device or edge deployment and observability
  • Hardware in the loop testing

Integration architecture Firmware or control application Interface definitions Bench test utilities Logging and diagnostics Deployment and calibration documentation

About the opportunity

This is a paid, project-based contract opportunity, and assignments depend on suitable project availability. Scope, compensation, and payment terms are agreed in writing before any work begins.

Contract Project-based independent contractor

Location Remote or hybrid, set by project. Some assignments may require participation in Detroit or at a client site.

Hours Variable hours, no guaranteed minimum

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