Education Program Facilitator - School Engagement

Museum-of-Life-and-Scienc

Durham (NC)

On-site

USD 2,066,000 - 3,444,000

Part time

24 hours ago
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Job summary

Museum of Life and Science is seeking a part-time Educator to lead hands-on informal science activities and online school help for students in Durham, NC. You will support our 5th grade partnership program, lead weekly in-school classrooms, and work 10-20 hours per week reporting to the Program Manager of School and Community Engagement.

You will develop and deliver on-site and off-site programs, manage classroom spaces, and collaborate with cross-department teams to create engaging learning

Qualifications

  • Passion for informal education in STEM and design thinking.
  • Ability to engage with children and adults in a friendly, outgoing, professional manner.
  • Experience working with diverse audiences and managing classrooms or groups.

Responsibilities

  • Develop, prototype, and deliver experiences for visitors (summer camps, school programs, family events).
  • Lead on-floor programs and off-site programs for visitors.
  • Coordinate with cross-department teams and manage spaces and materials.
  • Facilitate school and camp programs, including 5th grade partnerships.
  • Support a variety of programs, including special events and program delivery.

Skills

STEM Education
Public Speaking
Engaging with learners
Creativity
Teamwork

Education

Science or engineering degree or related field

Job description

If you are unable to complete this application due to a disability, contact this employer to ask for an accommodation or an alternative application process.

Part Time Durham, NC, US

Supports the Museum mission by working with the Museum staff in leading hands-on informal science activities and online school help for students.This position specifically supports our 5 th grade partnership program in leading a 5 th grade science classrooms once a week at several different schools.

The person in this position will be expected to work 10-20 hours per week and will report to the Program Manager of School and Community Engagement.

General E&E Responsibilities
  • Development, prototyping, and delivery of experiences and programs for visitors, including:
    • Paid programs for children, families, adults, and groups (summer camps, school programs, family events, etc.)
    • Informal on-the-floor programs for visitors
    • Off-site programs
    • Special programs as they arise
    • Management of space for delivery (e.g. classroom), storage areas and materials (including animals)
  • Classroom management for child, young adult, and adult audiences during delivery of programs, and/or managing educators in such delivery.
  • Work on cross-departmental teams as needed
  • Other job-related duties as needed
  • Facilitate Innovation and Learning programs including:
    • School programs
    • Camp programs
Qualifications

Required:

  • Passion for informal education, particularly related to science, technology, engineering, and math (STEM), computational thinking, and/or design thinking
  • Willingness to work with and handle vertebrate and invertebrate animals
  • Ability to engage with children and adults in a friendly,outgoingand professional manner
  • Ability to work independently and within a team
  • Strong organizational skills
  • Creativity, dependability,flexibilityand enthusiasm
  • Must be able to be on their feet for up to 6 hours at a time, walk distances of up to one mile over varying terrains, be able to lift 25 pounds (reasonable accommodations can be made)
  • Weekend and some evening work required
  • Valid driver’s license
  • Experience managing a classroom or audience of child , young adult , or adult learners.
  • Experience developing and implementing inquiry-based, materials-rich curriculum to children, families and/or adults
  • Experience working in a museum or other informal educational setting
  • Degree in science or engineering discipline, education, design, or related field
  • Fluency in language other than English
  • Experience using technology to augment and enhance curriculum and program delivery
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