Distributed AI Systems Engineer - LLM Benchmarking

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 108,000 - 196,000

Full time

7 days ago
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Benefits offered by this job

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Job summary

NVIDIA is seeking a Software Engineer to bring up, triage, benchmark, and optimize distributed training and inference workloads across GPU platforms at scale.

You will work on multi-GPU and multi-node LLM workloads, build benchmarking tooling, and collaborate with framework, systems, and platform teams to deliver data-driven recommendations.

A strong background in Python and C/C++, CUDA-enabled distributed execution, and debugging at scale is required. Equity and benefits are included.

Qualifications

  • Bachelor’s or Master’s in Computer Science or related field (or equivalent experience).
  • Experience developing software for AI, HPC, or systems-level applications.
  • Hands-on with multi-GPU or multi-node workloads and CUDA-aware distributed execution.
  • Experience debugging and scaling distributed systems.
  • Experience debugging AI applications across the full stack, from the application level toward the hardware.
  • Experience operating workloads in scheduled, containerized cluster environments.
  • Excellent analytical, debugging, and communication skills, and a collaborative approach across teams.
  • Strong Python and C/C++ programming skills.

Responsibilities

  • Bring up, validate, and debug large-scale AI clusters and end-to-end workloads.
  • Tune and benchmark AI pre-training, post-training, and inference workloads.
  • Perform root-cause analysis of failures in distributed environments.
  • Develop resilience and fault-attribution tooling for node, fabric, and workload failures.
  • Build and maintain repeatable benchmark suites and qualification workflows.
  • Tune runtime settings and deployment configurations with partner teams.
  • Deliver data-driven recommendations from profiling and benchmarks.

Skills

Python
C/C++
CUDA
Multi-GPU
Distributed systems
Debugging
Communication

Education

Bachelor’s or Master’s in Computer Science or related field

Tools

NCCL
UCX
InfiniBand
RoCE
libfabric
TensorRT

Job description

NVIDIA is seeking a Software Engineer to bring up, triage, benchmark, and optimize distributed training and inference workloads across GPU platforms at scale.

You will work on multi-GPU and multi-node LLM workloads, build benchmarking tooling, and collaborate with framework, systems, and platform teams to deliver data-driven recommendations.

A strong background in Python and C/C++, CUDA-enabled distributed execution, and debugging at scale is required. Equity and benefits are included.

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