Developer Tooling Engineer: Build Systems & Productivity

Acquire Me

New York (NY)

On-site

USD 110,000 - 140,000

Full time

14 days+

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Job summary

Acquire Me, in partnership with a world-leading quantitative investment firm, is seeking a Software Engineer to join its Developer Tooling team in New York. You will focus on building tools, build systems, and environments that help engineers and researchers develop, test, and deploy production software efficiently.

This role emphasizes developer productivity and high-performance computing, offering ownership over tooling used by cutting-edge teams and opportunities for technical growth.

Qualifications

  • 1–3 years of professional software engineering experience.
  • Strong programming in Python and/or C++.
  • Experience with build systems such as CMake, Conan, or Bazel.
  • Solid understanding of Linux, software development workflows, and debugging.

Responsibilities

  • Build and improve developer tooling across large-scale C++ and Python codebases.
  • Develop and optimize build systems using CMake/Conan/Bazel, and related technologies.
  • Improve compilation times, dependency management, and build reliability.
  • Automate development workflows, testing, and CI/CD processes.
  • Build internal tools that improve engineering productivity and software delivery.

Skills

Python
C++
Build systems
Linux

Tools

CMake
Conan
Bazel

Job description

Acquire Me, in partnership with a world-leading quantitative investment firm, is seeking a Software Engineer to join its Developer Tooling team in New York. You will focus on building tools, build systems, and environments that help engineers and researchers develop, test, and deploy production software efficiently.

This role emphasizes developer productivity and high-performance computing, offering ownership over tooling used by cutting-edge teams and opportunities for technical growth.

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