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Designer (Systems)

Insomniac Games

United States

Remote

USD 60,000 - 80,000

Full time

Yesterday
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Job summary

An established industry player seeks a talented Designer to create and implement engaging game systems for a cutting-edge project. This role involves developing player interactions, designing game mechanics, and collaborating with various teams to ensure a polished experience. You will be responsible for creating technical documentation and conducting usability tests to enhance gameplay. If you are passionate about game design and eager to contribute to innovative projects, this opportunity is perfect for you.

Qualifications

  • Experience in designing and developing game systems and player interactions.
  • Ability to create clear technical documentation and visual materials.

Responsibilities

  • Develop designs for game systems and implement them within the game.
  • Collaborate with programming teams to achieve project goals.

Skills

Technical Documentation
Visual Design
Game Systems Design
Gameplay Implementation
Usability Testing
Feedback and Improvement
Excel
Visual Scripting
Houdini
Python Scripting

Job description

Insomniac is looking for a new Designer. In this role, you will be responsible for developing designs for systems for an assigned project and implementing these designs in the game.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
  1. Creates clear and concise written technical documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features.
  2. Designs and develops player interactions and systems (including combat, navigation, progression, and economy) for a single-player environment.
  3. Technical scripting and hands-on implementation within the editor.
  4. Develops and implements game systems such as economy, balance, progression, ambient features, and/or game-wide player activities.
  5. Implements gameplay and game structure; collaborates with the Gameplay Programming team to meet goals and deadlines.
  6. Coordinates with multiple departments on the progress of missions or features and updates the team as needed.
  7. Addresses bugs and gameplay issues to ensure a stable and polished product.
  8. Assesses progress, quality, and user-friendliness of the project via usability testing, focus tests, and in-house play tests.
  9. Provides constructive feedback on all aspects of the product and suggests improvements for future products.
  10. Helps create consistent gameplay implementation by defining best practices, processes, standards, and conventions for the design team.
  11. Develops and implements game systems such as economy, balance, progression, ambient features, and/or game-wide player activities.
  12. PLUS: Familiarity with Excel, Visual Scripting, Houdini, and Python Scripting experience.
Supervisory Duties

This role has no supervisory duties.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including market benchmarking data and geographic location.

The estimated base pay range for this role is $50.96 - $63.94 USD per hour.

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