Concept Artist: Mob Entertainment

Artistsworldwide

Northern (KY)

Hybrid

USD 61,000 - 101,000

Full time

2 days ago
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Job summary

Mob Entertainment is seeking a remote Concept Artist to develop visual direction for characters, creatures, environments, props, and gameplay elements for horror games and the Poppy Playtime franchise. You will work with Creative Direction, Game Design, Narrative, and Environment teams to create production-ready concepts under tight deadlines.

The ideal candidate has at least three years of professional concept-art experience and one shipped AA title or equivalent, with a strong portfolio

Qualifications

  • Three years of professional concept-art experience.
  • One shipped AA title or equivalent.
  • Strong portfolio demonstrating creature, environment design, and cinematic concepts.

Responsibilities

  • Develop visual material to support story beats, gameplay mechanics, and player experience.
  • Perform rapid thumbnail exploration and feedback cycles.
  • Adhere to visual standards and production deadlines.
  • Collaborate with Creative Direction, Game Design, Narrative, Environment Art, and Animation teams.
  • Prepare production-ready callouts and orthographic views.

Skills

Concept Art
Three years experience
Shipped title

Tools

Adobe Photoshop
Blender
Maya
Unreal Engine

Job description

The remote artist role at Mob Entertainment is a U.S.-based Concept Artist opening for a professional who develops visual direction for characters, creatures, environments, props, and interactive gameplay elements. The work supports the Poppy Playtime franchise and other entertainment projects through horror character design, environment concepts, mood paintings, lighting studies, color scripts, and cinematic key art. Compensation ranges from $61,000 to $101,000 annually, with the band determined by the applicant's U.S. metropolitan area. The position requires at least three years of professional concept-art experience and one shipped AA title or equivalent commercial release.

Mob Entertainment works with Creative Direction, Game Design, Narrative, Environment Art, Character Art, Animation, VFX, and Outsourcing teams. The Concept Artist develops visual material that supports story beats, gameplay mechanics, player experience, and environmental storytelling. The role includes rapid thumbnail exploration, feedback cycles, and visual standards work under tight deadlines. The official pay bands cover six named metropolitan areas at $83,000 to $101,000, seven at $72,000 to $88,000, and all other U.S. locations at $61,000 to $75,000.

  • Role: Concept Artist
  • Employer: Mob Entertainment
  • Work model: Remote within the United States
  • Pay: $61,000 to $101,000 annually, with location-based bands
  • Experience: At least three years of professional concept-art experience and one shipped AA title or equivalent

An applicant has the required portfolio, professional concept-art history, and shipped-project experience ready before applying. An applicant's U.S. work location determines the applicable pay band, while the portfolio and shipped-project history establish readiness for the role.

Concept Art For Horror Games

Concept art for this role covers horror characters, monsters, antagonists, environments, architecture, props, and gameplay elements. Each design must reinforce gameplay, narrative, emotional tension, and environmental storytelling. First-person environments need readable spaces, clear movement relationships, and visual cues that support exploration and pacing. Mood paintings, lighting studies, color scripts, and cinematic key art establish visual direction before production assets move forward.

Mob Entertainment is an independent transmedia game studio established in 2015, and its debut horror game launched in 2020. Its Poppy Playtime franchise is set in the abandoned Playtime Co. toy factory and extends through games, animation, comics, merchandise, Minecraft, and Fortnite. The role maintains the franchise's established visual language while introducing fresh ideas that fit the existing entertainment IP.

The artist prepares visual material that other production teams can use without guessing at the intended design. Callouts explain construction and function, while orthographic views clarify forms from multiple angles. Material breakdowns identify surface choices, and design documentation records decisions that need to remain consistent during production.

  • Production-ready callouts for characters, environments, props, and interactive elements
  • Orthographic views for clear form and construction references
  • Material breakdowns that define surface and texture decisions
  • Design documentation for Character, Environment, and Outsourcing teams

Character and Environment teams use these handoff materials to build assets that match the approved visual direction. Outsourcing partners receive the same design information when external production support enters the workflow. The artist balances polished presentation with the practical limits of production, so each concept communicates its required information at the level another team can use.

Portfolio Evidence And Digital Tools

The required portfolio demonstrates advanced visual development and design thinking. Strong work in this role depends on drawing, composition, lighting, perspective, anatomy, and color, along with the ability to design creatures, environments, architecture, props, and characters. The artist develops rough ideas into polished concepts and incorporates feedback through rapid iteration.

Adobe Photoshop is part of the listed toolset, while Blender, Maya, or a similar 3D package supports block-ins and spatial studies. Unreal Engine knowledge is preferred for real-time production work, and Figma or Miro can support collaborative ideation. Concept artists begin with a clear brief, collect references, and make small thumbnails before refining a selected direction. Reference images, value studies, silhouettes, and 3D block-ins help the artist test a design before committing to detailed rendering.

Creative Direction And Review Cycles

Creative Direction refines the visual style with the artist, while Narrative and Design connect concepts to story beats, gameplay mechanics, and player experience. The artist receives feedback, revises the work, and keeps the final direction cohesive across related assets. Rapid iteration matters because a single brief can require several visual approaches before one direction moves into production.

The role helps establish visual standards and mentors junior artists through feedback and art reviews. The artist also manages multiple priorities independently and communicates clearly with multidisciplinary teams. A remote production process depends on organized files, readable explanations, and decisions that another department can understand without a live studio handoff. The role requires artists to protect the central idea while changing its details after review.

A strong application pairs finished images with process evidence, including thumbnail variants, lighting studies, material callouts, and an example of a design prepared for another department. A creature sheet can explain silhouette, anatomy, material, and movement without relying on a long written pitch. An environment example can connect composition to exploration, pacing, and environmental storytelling.

An applicant with shipped project experience can describe the handoff from concept to a production team, including which details stayed fixed and which changed after review. Those examples connect the role's visual decisions to its production requirements. The Concept Artist position requires creative ambition that remains accountable to production realities and polished delivery.

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