Cinematic Technical Animator for Narrative FPS

Ghost Story Games

Massachusetts

On-site

USD 71,000 - 123,000

Full time

2 days ago
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Job summary

Ghost Story Games in Massachusetts is seeking a Cinematic Technical Animator to help Judas push the boundaries of narrative-driven visuals. You will design extensible cinematic pipelines, collaborate with cross-functional teams, and implement animation blueprints and level sequences to support both gameplay and cinematic goals.

The role requires hands-on game industry experience, strong visual scripting or programming skills, and a passion for storytelling in narrative-first titles.

Qualifications

  • 2+ years development experience in the game industry with hands-on implementation.
  • Strong understanding of timing and pacing of narrative delivery.
  • Contributed to at least one shipped title with strong narrative or mission design.
  • Excellent communication, collaboration, and organizational skills.
  • Excellent visual scripting and/or programming skills.
  • Strong investigative and debugging skills.
  • Passion for narrative first-person shooters.

Responsibilities

  • Design extensible pipelines and tooling for cinematic content and narrative delivery.
  • Lead animation blueprints, montages, level sequences, and scripting for gameplay and cinematic goals.
  • Provide technical direction for character animation integration and runtime control.
  • Collaborate with audio, lighting, animation, and narrative design teams to unify presentation layers.
  • Drive performance optimization and reliability of cinematic systems.

Skills

2+ years experience
Narrative pacing
Communication skills
Visual scripting
Debugging skills
FPS storytelling

Tools

Perforce

Job description

Ghost Story Games in Massachusetts is seeking a Cinematic Technical Animator to help Judas push the boundaries of narrative-driven visuals. You will design extensible cinematic pipelines, collaborate with cross-functional teams, and implement animation blueprints and level sequences to support both gameplay and cinematic goals.

The role requires hands-on game industry experience, strong visual scripting or programming skills, and a passion for storytelling in narrative-first titles.

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