CAD Graphics Engine Software Engineer

Zoo

Los Angeles (CA)

On-site

USD 100,000 - 140,000

Full time

14 days+

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Job summary

A cutting-edge tech startup in California is seeking a Graphics Engine Software Engineer to develop core functionalities of a next-generation CAD Graphics Engine. The role requires strong knowledge of CAD software, especially B-Rep/NURBS modeling, and proficiency in C++14/17. Candidates should have substantial experience with 3D graphics and rendering algorithms, and familiarity with GPUs and CAD 3D editors is essential. This position offers the chance to disrupt the hardware design industry in a collaborative environment.

Qualifications

  • Strong proficiency in C++14/17 is required.
  • Experience with 3D graphics and rendering algorithms is essential.
  • Knowledge of CAD 3D editors like Blender or AutoCAD is necessary.

Responsibilities

  • Develop and maintain CAD modeling algorithms.
  • Maintain rendering code within the graphics core.
  • Implement architectural systems interfacing with Graphics APIs.

Skills

C++14/17
3D graphics
Rendering algorithms
Modeling algorithms
Vulkan
OpenGL
CUDA
Git

Education

B.S. in Computer Science or related field

Tools

Blender
Maya
Solidworks
AutoCAD

Job description

About You

We’re looking for curious, innovative, and ambitious self‑starters to join our lean and growing team to help us bring our mission to life. We think you’ll thrive on our team if you’re:

  • Curious at your core, with an eagerness to learn and do things differently
  • Customer‑focused, always thinking about ways to improve the user experience
  • Able to operate autonomously and work asynchronously, while also being an effective team player
About The Role

We’re looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next‑generation CAD Graphics Engine! In this role, you’ll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, especially B‑Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands‑on, collaborative startup team!

What You’ll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low‑level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform‑specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You’ll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low‑level and visualization‑focused aspects of a graphics pipeline
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