Build & Release Engineer for AAA Games

Electronic Arts

West Chatsworth (CA)

On-site

USD 121,000 - 184,000

Full time

3 days ago
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Job summary

Electronic Arts is seeking a Build & Release Engineer to drive and optimize our internal build pipelines and release processes. The role focuses on automating workflows, deploying builds, and collaborating across game teams to meet development goals.

The ideal candidate has hands-on experience with C#/Java, scripting, and CI/CD tools, plus a passion for games and strong communication skills. This on-site position supports a dynamic, creative environment.

Qualifications

  • 2+ years in AAA game studio build engineering.
  • Experience with regular title updates.
  • Programming experience in C#/Java/OOP.
  • Scripting and automation in Groovy, Python, PowerShell, or similar.
  • Experience with automated build systems such as Jenkins, TeamCity or equivalent.
  • Experience with Perforce or equivalent.
  • Bachelor's degree in Computer Science or a related field, or equivalent experience.

Responsibilities

  • Assist with development and orchestration of deployment workflows as well as performing deployments.
  • Contribute to the technical build pipeline in C# and Groovy that automates and drives the build system and other related tooling
  • Actively participate in cross-discipline collaborations to implement new workflows and gain knowledge about the game development life cycle
  • Help support our integration process, emergent work and deployments
  • Troubleshoot and resolve performance and stability issues in the dev and release branch environments

Skills

Build pipeline experience
C#/Java/OOP
Scripting: Groovy/Python/PowerShell
Jenkins/TeamCity
Perforce
Communication skills

Education

Bachelor's degree in Computer Science or related field

Tools

VMware/OpenShift
ADX/Grafana
JIRA
Azure/AWS

Job description

Electronic Arts is seeking a Build & Release Engineer to drive and optimize our internal build pipelines and release processes. The role focuses on automating workflows, deploying builds, and collaborating across game teams to meet development goals.

The ideal candidate has hands-on experience with C#/Java, scripting, and CI/CD tools, plus a passion for games and strong communication skills. This on-site position supports a dynamic, creative environment.

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