Build Automation Engineer — CI/CD & Tooling

Epic Games

North Carolina

On-site

USD 110,000 - 170,000

Full time

14 days+

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Benefits offered by this job

Health coverage
Vision & Dental
401k match
Mental well-being program
Unlimited PTO
Sabbatical

Job summary

Epic Games in North Carolina is seeking a Build Programmer focused on CI/CD, automation, and developer productivity to help build and maintain the infrastructure that powers Rocket League.

You'll collaborate with engineering, QA, production, and infrastructure teams to create reliable, scalable build systems that enable developers to ship high-quality software efficiently, improving pipelines and workflows across the software lifecycle.

Qualifications

  • Demonstrated experience building and maintaining CI/CD pipelines and modern build automation systems.
  • Strong understanding of software build systems, dependency management, and release engineering best practices.
  • Proficient in scripting languages to automate development workflows (C#, Python, PowerShell, Bash).

Responsibilities

  • Collaborate with developers, QA, Production, and Release to optimize workflows for Rocket League.
  • Design, maintain, and improve build automation systems and CI/CD pipelines for large-scale game projects.
  • Monitor build health, troubleshoot failures, and drive root-cause analysis to improve pipeline stability.
  • Own and support various tools and processes owned by the Rocket League Build Programming Team.
  • Support software releases by ensuring build systems remain reliable during critical milestones.

Skills

CI/CD pipelines
Build automation
Windows build environments
Cloud infrastructure
C#
Python
PowerShell
Bash
Git
Perforce
Linux

Tools

Jenkins
Azure
AWS
GCP
Perforce

Job description

Epic Games in North Carolina is seeking a Build Programmer focused on CI/CD, automation, and developer productivity to help build and maintain the infrastructure that powers Rocket League.

You'll collaborate with engineering, QA, production, and infrastructure teams to create reliable, scalable build systems that enable developers to ship high-quality software efficiently, improving pipelines and workflows across the software lifecycle.

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