Blender Pipeline Technical Specialist

Glitch

United States

Remote

USD 71,000 - 118,000

Part time

6 days ago
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Job summary

Glitch is seeking an experienced pipeline technical director to build a Blender production pipeline from scratch for a fixed-term project in Sydney. You will own the setup, testing, and documentation, ensuring the workflow moves smoothly from asset creation in Maya to final render in Blender.

You will collaborate with the project lead and in-house teams to translate pain points into robust tooling, with a strong emphasis on reproducible pipelines and clear onboarding materials.

Qualifications

  • Experienced pipeline TD with production pipelines.

Responsibilities

  • Build the Blender production pipeline end-to-end and interface tools with project lead.
  • Set up test scenes, materials, and characters to validate workflows.
  • Document the pipeline, tooling, and workflows for onboarding and handover.
  • Collaborate with 3D artists and production planning to translate needs into tooling.

Skills

Blender
Python scripting
Pipeline development
Documentation

Tools

Maya
Blender API

Job description

About us

We are a creative entertainment company based in Sydney. We make IP-driven products that fans love, spanning animation, consumer products, publishing, games and licensing. Technology sits at the core of how we work, with dedicated technical owners driving the tools and pipelines behind our productions.

The opportunity

This is a hands-on build. Our 3D division is exploring Blender as part of a focused, fixed-term project to evaluate how it could fit into our production workflows. This is a defined test-and-validation engagement with a clear start and end. Working alongside our project lead, you will do the bulk of the practical work of standing up a Blender production pipeline: building it out, running the tests, and documenting how it all fits together. There is no legacy Blender pipeline here. You are helping build it from scratch.

This is a contract role for the duration of the project. It is scoped to the evaluation phase and is not a permanent staff position. What it offers is deep, hands-on involvement in a build-from-scratch pipeline on work that matters to the whole studio.

The role

Your job is to do the majority of the hands-on delivery within that direction: the setup, the testing, and the documentation that the project runs on. You will bring the deep Blender expertise the in-house team does not have, and turn the plan into a working, tested, well-documented pipeline.

What you will do

Build the pipeline. Stand up the Blender production pipeline and its interfacing tools with the project lead, so a shot moves cleanly from Maya animation export through to final render. You do the majority of the hands-on build.

Run the testing. Set up test scenes, materials, and characters, and run the tests that validate each workflow against its acceptance criteria, feeding results back to the project lead and department leads.

Own the documentation. Write up the pipeline, the tooling, and the workflows so the department leads can author their onboarding guides and the studio can pick the work up after the contract ends.

Day to day you will

  • Build the Blender test pipeline and its interfacing tools with the project lead, primarily through Blender's Python APIDesign and test production data handoffs between Maya and BlenderSet up test scenes, material set-ups, and character configurations, and run the workflow testsWork with 3D artists, leads, and production planning to translate pain points into toolingContribute to the Blender MCP server or Skill that supports end-user and technical workflowsDocument the pipeline and support department leads as they author their onboarding guidesHelp triage the pain-point register, classifying issues as fixable in Blender, fixable in pipeline, or acceptedPick up pipeline work when the in-house team is pulled onto urgent studio tasks
Who we are looking for

You are an experienced pipeline technical director who has built and migrated production pipelines before, not just worked within them. You have stood up pipeline infrastru

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