Backend Compiler Engineer — GPU Performance & Equity

NVIDIA Corporation

Austin (TX)

On-site

USD 130,000 - 195,000

Full time

2 days ago
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Benefits package

Job summary

NVIDIA Corporation in Austin, TX is seeking a Backend Compiler Engineer to help build and optimize the GPU compiler backend. You will work on C++ code, implement new passes, and collaborate with teams across graphics and compute to push performance of CUDA, OpenGL, Vulkan, and DirectX.

The role emphasizes robust software engineering, clear documentation, and the ability to translate complex hardware requirements into efficient compiler infrastructure.

Qualifications

  • BS in CS/engineering or equivalent experience.
  • 2+ years in compiler code generation.
  • Excellent hands-on C++ programming skills.
  • Strong software engineering principles; robust, maintainable solutions.
  • Good communication and documentation skills.

Responsibilities

  • Understand, modify, and improve NVIDIA's GPU compiler backend in C++.
  • Design and develop new compiler passes and optimizations.
  • Collaborate with global teams to oversee improvements and issue resolution.
  • Contribute to deep-learning compiler technology spanning architecture design and support.

Skills

Compiler code generation
C++ programming
Software engineering principles
Communication
Self-motivated

Education

Bachelor's degree in Computer Science/Engineering
MS/PhD in compiler-related field

Tools

LLVM
TableGen
LLVM IR
Machine IR (MIR)
CUDA
DirectX/OpenGL/Vulkan

Job description

NVIDIA Corporation in Austin, TX is seeking a Backend Compiler Engineer to help build and optimize the GPU compiler backend. You will work on C++ code, implement new passes, and collaborate with teams across graphics and compute to push performance of CUDA, OpenGL, Vulkan, and DirectX.

The role emphasizes robust software engineering, clear documentation, and the ability to translate complex hardware requirements into efficient compiler infrastructure.

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