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NVIDIA seeks a Computer Science or Computing Engineer to support our NVIDIA Back End Compiler Team in Santa Clara, CA. The role focuses on building high-performance GPU machine instructions for graphics and compute, and involves collaborating with compiler, hardware and application teams.
Recent graduates with CS/CE degrees and LLVM knowledge are encouraged to apply; strong C/C++ coding and communication skills are required.
NVIDIA's invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning has ignited modern AI, positioning the GPU as the brain of computers, robots, and self-driving cars that can perceive and understand the world.
We are looking to grow our company and our teams with the smartest people in the world. We need a Computer Science or Computing Engineer to support our NVIDIA Back End Compiler Team. The Compiler team builds and emits the highest-performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++), driving performance on NVIDIA's complex parallel SIMT architectures.
We offer competitive salaries, equity, and benefits.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD – 178,250 USD for Level 1, and 124,000 USD – 195,500 USD for Level 2.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and is an equal‑opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.