Audio Software Intern — JUCE/C++ Web Audio Engine & Plugins

Shure Incorporated

Niles (IL)

On-site

USD 25,000 - 34,000

Part time

14 days+

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Job summary

Jobtailor in the United States (Illinois) is seeking an intern to develop audio engines using JUCE and C++. You will integrate the engine with Electron-based web applications to control Shure devices, and implement recording, playback, and editing features.

You will also develop audio plugins and collaborate on UI interactions between frontend and backend. The role emphasizes exposure to TypeScript, Angular, Node.js, and Electron, with opportunities to grow into a full-time position after the

Qualifications

  • Undergrad or grad student pursuing degree in CS, EE, or related field.
  • Experience or exposure to audio software development, DAWs, or audio plugin environments.
  • Familiarity with integrating web apps with native audio components preferred.
  • Experience with audio recording, playback, and editing.
  • Willingness to work with JUCE and C++; strong problem-solving and self-learning skills.
  • Able to work independently and in a team; good communication.
  • Authorized to work in the United States on a full-time basis; no visa sponsorship available.

Responsibilities

  • Develop audio engines using JUCE in C++.
  • Integrate JUCE-based engine with web-based Electron apps for Shure devices.
  • Implement recording, playback, and editing functionalities.
  • Develop and maintain audio plugins using JUCE.
  • Collaborate with frontend and backend to connect UI controls with audio processing.
  • Assist in design and implementation of web UIs and workflows interacting with the audio engine.
  • Support transition from internship to full-time role.

Skills

JUCE Framework
C++ Programming
Audio Software Development
TypeScript
Angular
Node.js
Electron
Web Application Integration

Education

Undergraduate or Graduate Student

Tools

JUCE
C++
TypeScript
Electron

Job description

Jobtailor in the United States (Illinois) is seeking an intern to develop audio engines using JUCE and C++. You will integrate the engine with Electron-based web applications to control Shure devices, and implement recording, playback, and editing features.

You will also develop audio plugins and collaborate on UI interactions between frontend and backend. The role emphasizes exposure to TypeScript, Angular, Node.js, and Electron, with opportunities to grow into a full-time position after the

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