Assistant Teaching Professor, Digital Arts

IMDiversity

Bowling Green (OH)

On-site

USD 55,000 - 75,000

Full time

13 days ago

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Job summary

Bowling Green State University invites applications for an Assistant Teaching Professor of Digital Arts on the Bowling Green, OH campus. The nine-month, nonrenewable full-time faculty appointment begins August 10, 2026, with responsibilities in teaching undergraduate and graduate courses in 3D animation, modeling, and related disciplines.

The School of Art seeks candidates who demonstrate excellence in teaching and scholarly/creative work, and a commitment to inclusive excellence across the

Qualifications

  • MFA degree in digital arts animation or related field required; degrees in progress may be acceptable if all requirements are met before start date.
  • Minimum two semesters of college-level teaching experience as TA or instructor of record.
  • Demonstrated knowledge of animation principles, storyboarding, and camera language, evidenced by portfolio.

Responsibilities

  • Teach undergraduate courses in game design, 3D modeling, and animation.
  • Teach contemporary issues in digital arts within historical and cultural contexts.
  • Mentor students and support their professional development.
  • Contribute to program and School of Art service as appropriate.

Skills

Teaching experience
Animation knowledge
Portfolio evidence
3D animation workflows

Education

MFA in digital arts animation

Tools

Autodesk Maya
Pixologic ZBrush
Adobe CC
Autodesk products

Job description

Assistant Teaching Professor, Digital Arts

Salary
Depends on Qualifications

Location
Main Campus (BG), OH

Job Type
Full-Time Faculty

Job Number
BGSU01467

Division
A&S Dean

Department
School of Art - Faculty

Summary
The School of Art at Bowling Green State University seeks a dynamic artist and educator to teach undergraduate and graduate courses in 3D animation, 3D modeling, and related disciplines such as gaming, 2D animation, animation pre- and post-production, and immersive technologies/virtual environments. This is a nonrenewable, full-time, nine month (academic year) appointment with a start date of August 10, 2026.

The School of Art is located within the College of Arts and Sciences. The vision for our College, aligned with the university’s strategic plan, is to ensure that our students graduate career-ready to meet the world’s challenges, and that our faculty research and creative activity contribute to the public good. We achieve this through robust collaboration across departmental boundaries, with particular attention given to increasing experiential learning for our undergraduate and graduate students and connecting our scholarly and creative work to the needs of our region. We are especially interested in recruiting candidates who can contribute excellence in teaching, scholarly/creative work, and/or service toward achieving inclusive excellence throughout the university and to the greater community. The College is committed to faculty success, providing resources and support within the Dean’s Office and through collaboration with Arts and Sciences departments and schools, leadership teams in other colleges, and university-serving partners such as the Center for Faculty Excellence. Through these connections, we have developed a comprehensive, cohort-based mentorship program to support the professional growth and advancement of faculty across all disciplines and ranks. We value and practice shared governance and are committed to maintaining a vibrant and equitable working environment.

Established in 1940, the School of Art supports traditional and emerging studio and scholarly practices across five academic divisions: Art History, Studio Art, Digital Arts, Graphic Design, and Art Education. The School offers BA degrees in Art History, Art, Studio Art and Digital Arts; BFA degrees in Studio Art, Graphic Design, Digital Arts and Art Education; MA degrees in Art History and Art Education (online); an MFA degree with specializations in Two-Dimensional Studies, Three-Dimensional Studies and Digital Arts; and a MDes degree in Integrative Design (hybrid/online).

The RING Center for Experiential Learning, established two years ago through a major gift, opens an exciting new chapter in the School of Art’s history. The RING Center provides funding to enable every School of Art student, regardless of their economic circumstances, to engage in significant experiential learning activities such as travel to conferences and workshops, study abroad, and creative and scholarly research.

As a Public University for the Public Good, Bowling Green State University is a comprehensive, high research university located in northwestern Ohio committed to driving economic and cultural vitality in the region and beyond. Through innovative teaching, research and creative activities, BGSU fosters a collaborative and inclusive learning community where inspired ideas, knowledge and achievements support the region, state and nation. More than 760 talented and passionate faculty members teach across more than 200 undergraduate majors and programs, 17 doctoral programs, and 57 master’s programs. A focus on promoting research, scholarship, and creative activities has resulted in a significant increase in extramural funding over the past several years.

Guided by Forward, BGSU’s strategic plan, the University is focused on redefining student success. For the fourth year in a row, The Wall Street Journal ranks BGSU as the No. 1 public university in the Midwest that students would choose again. BGSU also holds the Wall Street Journal distinction of being the No. 1 public university in Ohio for the student experience.

Essential Functions
  • Teach undergraduate courses in game design, 3D modeling, and animation.
  • Teach contemporary issues in the digital arts within a range of historical and cultural contexts.
  • Mentor students and support their professional development.
  • Contribute to program and School of Art service as appropriate.
Minimum Qualifications
  • MFA degree or equivalent terminal degree in digital arts animation or a related discipline (e.g., film, new media). Applicants whose degrees are in progress may apply, but all the requirements for the degree must be satisfied before the position start date.
  • At least two semesters of college-level teaching experience as a teaching assistant or instructor of record.
  • Demonstrated knowledge of the principles of animation, storyboarding, and camera structure/language, as evidenced in your portfolio.
Preferred Qualifications
  • At least four semesters of college-level teaching experience as a Teaching Assistant or instructor of record.
  • 2+ years of experience beyond an internship in the animation or gaming industry.
  • Demonstrated knowledge of 3D animation and 3D modeling processes and techniques – including proficiency with Autodesk Maya, Adobe CC, Pixologic ZBrush, and other Autodesk products - as evidenced in your portfolio.
  • Demonstrated knowledge of expanded animation practices such as generative AI and installation/performance, as evidenced in your portfolio.
  • Demonstrated knowledge in any of the following areas: 2D animation; visual development; storyboarding; compositing; game design; video; interactive art; programming; physical computing, as evidenced in your portfolio

Bowling Green State University is an equal opportunity employer.

The University is committed to maintaining an employment and educational environment that is free from unlawful discrimination, harassment, and retaliation.

The University prohibits discrimination and harassment on the basis of protected class: age (40 years of age or older), ancestry, color, disability, ethnicity, familial status, gender, gender identity and expression, genetic information, HIV/AIDS status, marital status, military status, national origin, political affiliation, pregnancy, race, religion, sex, sexual orientation, protected veteran status, or any other legally protected characteristic.

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