Assistant Professor in Virtual Reality/Augmented Reality

The University of Texas at Dallas

Richardson (TX)

On-site

USD 75,000 - 110,000

Full time

3 days ago
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Job summary

The University of Texas at Dallas invites applications for a tenure-system Assistant Professor in the Animation & Game Design Program, with a focus on Virtual Reality and/or Augmented Reality.

The ideal candidate will bring professional VR/AR studio experience, motion capture, real-time rendering, or volumetric capture workflows, and familiarity with Unreal Engine, Unity, real-time VFX, or virtual cinematography pipelines.

Qualifications

  • Tenure-system Assistant Professor with VR/AR specialization.
  • Professional experience in VR/AR studios and related capture/workflows preferred.
  • Experience with Unreal Engine, Unity, real-time VFX, or virtual cinematography pipelines.

Responsibilities

  • Develop and teach courses in VR/AR and real-time immersive media.
  • Collaborate across campus with CS, simulation, visualization, and digital humanities.
  • Conduct research that advances immersive storytelling and media technologies.

Skills

VR/AR research
Motion capture
Real-time rendering
Volumetric capture

Tools

Unreal Engine
Unity

Job description

The Animation & Game Design Program in the Harry W. Bass Jr. School of Arts, Humanities, and Technology at The University of Texas at Dallas invites applications for a tenure-system Assistant Professor specializing in one of the following: Virtual Reality, (VR), and/or Augmented Reality (AR). Professional experience in VR/AR studios, motion capture, real-time rendering, or volumetric capture workflows is preferred along with experience with Unreal Engine, Unity, real-time VFX, or virtual cinematography pipelines. This is a full-time, 9-month, tenure-track appointment.

We seek a creative scholar whose research, professional practice, and teaching advance emerging immersive media fields. The successful candidate will contribute to curricular growth in VR/AR, real-time interactive media, and immersive storytelling, with opportunities to collaborate across campus in areas such as computer science, simulation, visualization, digital humanities, and interdisciplinary arts.

The appointment commences for the fall 2027 semester.

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