AI-Native UI/UX Designer

MUST Company

Georgia

Remoto

USD 75.000 - 115.000

Tempo pieno

14 ore fa
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Descrizione del lavoro

MUST Company is seeking a UX designer to shape AI-powered products with a focus on solving real user problems. You will explore multiple directions with AI tools, then select and refine the best design path, delivering complete flows for web and mobile.

You will work directly with founders and product leads, measuring impact post-launch and iterating with a reusable component library. Remote collaboration across time zones is expected.

Competenze

  • What you'll need for digital product design, with a portfolio showing problem solving.
  • Strong UX fundamentals: user research, IA, interaction design, usability testing.
  • Strong visual craft: typography, layout, color, states; not a template.
  • Proficient in AI design and prototyping tools daily and know where to override them.
  • Fluent in Figma, including components, auto-layout and prototyping.
  • Track record delivering on time and raising problems proactively.
  • Clear written English and ability to work remotely across time zones.

Mansioni

  • Find UX problems by reviewing real user behaviour, sessions, questions, drop-offs.
  • Turn each problem into a brief covering who it affects, costs, changes, and metrics.
  • Use AI tools (Claude, Midjourney, Figma AI, v0, Lovable) to explore directions, pick the best.
  • Design complete flows including empty, loading, error, mobile and edge cases.
  • Design AI-native experiences with trusted agent progress, approvals, confidence, control.
  • Maintain a design system and brand language to avoid generic AI UI.
  • Collaborate with engineers through release and ensure ships match designs.
  • Deliver on committed dates and flag risks early.
  • After release, measure results and report succinctly.

Conoscenze

Digital product design
Portfolio
UX fundamentals
Visual craft
Figma fluency
Remote collaboration
On-time delivery
Clear written English

Strumenti

Claude
Midjourney
Figma AI
v0
Lovable

Descrizione del lavoro

MUST Company · Bangladesh, Angola, Cambodia, Botswana, Chile, Ethiopia, India, Indonesia, Pakistan, Kenya, Nigeria, Vietnam, Philippines, South Africa, Nepal, Ukraine, Poland, Romania, Bulgaria, Moldova, Serbia, Georgia, Armenia, Albania, North Macedonia, Bosnia and Herzegovina

AI can now draw a screen in seconds, so anyone can produce a nice-looking screen. What AI can't do is decide which problem is worth solving, notice when a flow is confusing real users, or make a product feel unique. That is the designer we want.

We don't want someone who only polishes screens. You'll look for the real problems in our products, design the fix with AI as your production tool, deliver on time, and show that the change made the product better. We think of design the way Apple does: as a way to solve real problems, not decoration.

About us

MUST Company is based in South Korea. We build AI products, Global MPC (our blockchain and crypto project covering crypto mining, digital-asset trading and blockchain products), and Match Hire, the hiring platform this job is posted on. Our team works remotely across Asia, Africa and Europe.

How we work

Everyone here owns their area and answers for the results. You don't wait for a brief. If you see something broken, raise it, design the fix and push it through. You'll work directly with the founders and product leads, so decisions happen quickly. We judge work by what changed for users, not by hours online or the number of screens delivered.

What you'll do
  • Find UX problems before anyone asks: review real user behaviour, session recordings, support questions and drop-off points across Match Hire, Global MPC products and our internal AI tools.
  • Turn each problem into a short brief covering who it affects, what it costs, what you'll change, and how you'll know it worked.
  • Use AI tools (Claude, Midjourney, Figma AI, v0, Lovable and similar) to explore many directions fast, then use your own judgement to pick and refine the right one.
  • Design complete flows, not just the ideal path: empty, loading, error, mobile and edge-case states.
  • Design AI-native experiences people can trust, such as agent progress, approvals, confidence, review and human control.
  • Keep a design system and brand language that stops our products from looking like generic AI-generated UI.
  • Work with engineers through to release and check that what ships matches what you designed.
  • Deliver on the dates you commit to, and say early if a date is at risk.
  • After release, measure the result (completion, drop-off, time to finish a task, support volume) and report it in a few lines.
Your first three months
  • Month 1: Learn our products, talk to users and the team, and deliver the top 5 UX problems ranked by impact, with evidence.
  • Month 2: Ship the redesign of the most important problem, on the date you committed to.
  • Month 3: Show a measured before/after result, and set up a reusable component and pattern library the team actually uses.
Requirements

What you'll need

  • 1+ year designing digital products (web or mobile) that real users use
  • A portfolio that shows the problem, your decisions, what shipped and what changed. Polished screens alone aren't enough.
  • Strong UX fundamentals: user research, information architecture, interaction design, usability testing, responsive and mobile design
  • Strong visual craft: typography, layout, colour and states. Your work should look like yours and not like a template.
  • You use AI design and prototyping tools every day, and you can explain where they help and where you override them
  • Fluent in Figma, including components, auto-layout and prototyping
  • A track record of delivering on time, and of finding and raising problems nobody assigned to you
  • Clear written English, and comfort working remotely across time zones
Nice to have
  • Basic HTML/CSS or experience prototyping with AI coding tools
  • Experience with analytics or behaviour tools (Clarity, PostHog, Hotjar, Mixpanel)
  • A design system you built that other people adopted
  • A design decision that turned out wrong, and what you learned from it
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