Adjunct Faculty - Game Development and Production (Evergreen)

Digipen

Redmond (WA)

On-site

USD 60,264 - 151,865

Part time

14 days+
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Job summary

The DigiPen Institute of Technology is inviting applications for Adjunct Faculty positions in Game Development and Production. The role involves engaging with students in game software design, mentoring teams, and delivering lectures in classroom settings.

Ideal candidates must possess a Bachelor’s degree and significant experience in the game industry, with skills in effective communication and curriculum development. This part-time role offers a salary range based on credit hours and class size, promoting a diverse and inclusive working environment.

Qualifications

  • 4+ years of experience and knowledge within the game industry.
  • Strong grasp of fundamentals of game development.
  • Ability to provide quality feedback and instruction.

Responsibilities

  • Teach courses in Game Software Design and Production.
  • Grade and critique student team project-based work.
  • Mentor student teams in research-based projects.

Skills

Game software design
Team dynamics
Communication skills
Curriculum development

Education

Bachelor's degree

Tools

Word
PowerPoint
Moodle
MS Teams

Job description

Adjunct - Department of Game Development and Production (Evergreen)

The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty – Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.


Courses


  • Design Process

  • Digital Production

  • Narrative Design

  • Game Mechanics

  • 2D / 3D Game Design

  • Project / Production


Essential Functions/Duties


  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles.

  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course.

  • Lecture and teach in classroom and/or lab settings.

  • Mentor student teams in research-based or industry-driven projects.

  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities.

  • Teach courses in accordance with departmental policies and procedures.

  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance.

  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences.

  • Organize class activities, demos, and assignments.

  • Relate assignments and tests to learning outcomes.

  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required.

  • Provide input, create, and improve course materials.

  • Offer weekly office hours.

  • In-person teaching, with online classes when necessary, in Redmond, WA.


Knowledge, Skills and Abilities


  • Extensive knowledge of the subject areas in which the individual is responsible for instruction.

  • Knowledge and understanding of principles of curriculum development.

  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction.

  • Skills in Word, PowerPoint, Moodle, and MS Teams.

  • In-person teaching, with online classes when necessary.


Qualifications / Competencies


  • Bachelor's degree and 4+ years of experience and knowledge within the game industry.

  • Strong grasp of fundamentals of game development.

  • Strong understanding of team dynamics, team organization, and team communication.

  • Ability to provide quality feedback, practical work solutions, and instruction.

  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations.

  • Working knowledge of game design fundamentals and best practices.

  • Excellent interpersonal and communication skills.

  • Relevant academic experience and/or relevant industry experience.

  • Solid grounding in interdisciplinary teaching.

  • Comfortable with technology.

  • Ability to accommodate a wide variety of learning styles, special needs, etc.


Salary Range

$5,400 – $13,608 per term, depending on credit hours, class size, and faculty rank. Not benefits eligible.


Additional Notes


  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.


Equal Opportunity

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.

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