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3D Game Rigger

Evening Star

Remote

USD 60,000 - 90,000

Full time

2 days ago
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Job summary

A creative game development company is seeking a contract 3D Rigger to enhance their new 3D game. The role involves rigging and skinning characters while collaborating with art teams. Candidates should have over 5 years of experience in rigging and a solid knowledge of Blender. Remote work is encouraged. This is a minimum 6-month contract with the potential for extension depending on project needs. Applications must include resumes and portfolios.

Qualifications

  • 5+ years of professional experience rigging 3D characters for video games.
  • Hands-on experience with Blender is required.
  • Solid understanding of troubleshooting rigs and character controls.

Responsibilities

  • Collaborate with art teams to understand rigging needs.
  • Rig and skin characters following production standards.
  • Resolve issues with existing rigs and controllers.

Skills

Rigging 3D characters
Skinning characters
Animator-friendly controls
Problem-solving skills
Communication skills

Tools

Blender
Maya
Commercial game engines
Job description
Overview

Evening Star is looking for a contract 3D Rigger to help us create our new 3D game! In this role, you will be responsible for bringing our games to vibrant life by creating and updating a variety of rigs for the 3D characters in our new title. Our ideal candidate will have a wide range of experience from rigging and skinning stylised characters and creatures to setting up blend shapes for facial expressions and lip sync with controls that are animator-friendly.

The contract role is for a minimum of 6 months with the possibility of an extension depending on project needs.

Remote working is in our DNA – since our inception in 2018, we have had employees across the U.S., England, and Australia. While we welcome people to join us in our Los Angeles office, this will never be a requirement.

Responsibilities
  • Collaborate with internal and external art teams to understand the project’s rigging and skinning needs
  • Rig and skin characters and objects while following processes and production standards Collaborate with character artists and animators to create and update character rigs
  • Troubleshoot and resolve issues with existing rigs and controllers
Requirements
  • At least 5+ years of professional experience rigging 3D characters, including building animator-friendly control setups for commercial video game projects
  • Experience using Blender or Maya (or other 3D software for video game production) - recent hands-on Blender experience is required
  • Previous working experience with commercial game engines
  • Excellent problem-solving, communication, and organizational skills

Applications without resumes and portfolios will not be considered.

Equal Opportunity Statement

Evening Star is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, disability, or any other basis protected by applicable law.

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