3D Game Artist — Platform & Tools Specialist

Apple Inc.

Santa Clara (CA)

On-site

USD 185,000 - 325,000

Full time

4 days ago
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Benefits offered by this job

Medical & dental coverage
Retirement benefits
Product discounts on Apple gear
Education reimbursement
Bonuses or relocation

Job summary

Apple Inc. in Santa Clara, California, is seeking an Artist on the Tools & Technology team to contribute a strong 3D artistic background to develop content, features and workflows for production using the bespoke engine.

You will collaborate with designers and engineers to define the look of projects, design visual styles, and produce high-quality 3D environments across production phases.

Qualifications

  • Bachelor’s degree or equivalent job-related experience.
  • Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
  • Experience with look development.
  • Experience with industry-standard 3D software packages.
  • Experience with physically based material workflows.

Responsibilities

  • Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
  • Perform research necessary to support visual development.
  • Develop and concept visual styles and build prototypes.
  • Create and compose believable 3D environments that run smoothly.
  • Collaborate closely with the artists, designers and engineers to define the look of our projects.

Skills

3D artist
Look development
Lighting
Sculpting
Material creation
Collaboration

Education

Bachelor’s degree or equivalent

Job description

Apple Inc. in Santa Clara, California, is seeking an Artist on the Tools & Technology team to contribute a strong 3D artistic background to develop content, features and workflows for production using the bespoke engine.

You will collaborate with designers and engineers to define the look of projects, design visual styles, and produce high-quality 3D environments across production phases.

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