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3D Environment Artist

Eleventhhour

Dallas (TX)

Remote

USD 60,000 - 100,000

Full time

30+ days ago

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Job summary

Join a fast-growing indie studio as a 3D Environment Artist, where your creativity and skills in sculpting and texturing will shape immersive worlds for action RPGs. This role offers the chance to collaborate closely with talented teams, participate in artistic problem-solving, and contribute to the development of engaging environments. With a focus on open communication and teamwork, you will help forge epic games that resonate with passionate communities. Enjoy a flexible remote working arrangement, generous vacation days, and comprehensive health coverage, making this an exciting opportunity for any creative professional eager to make an impact in the gaming industry.

Benefits

Flexible fully remote working arrangements
Team-focused environment
20 vacation days
10 sick days
5 floating holidays
90% paid health coverage premiums
Dental and Vision coverage
401K plan

Qualifications

  • 5+ years as a 3D Environment Artist with expertise in hard surface and organic modeling.
  • Strong skills in sculpting, texturing, and environment pipeline workflows.

Responsibilities

  • Create high and low resolution models for environments based on detailed concepts.
  • Collaborate with teams to ensure environments support gameplay mechanics.

Skills

3D Modeling
Sculpting
Texturing
Environment Pipeline
Communication Skills
Vegetation Asset Creation
Environmental Composition
Problem-Solving

Education

Bachelor's Degree in Art or Game Design

Tools

ZBrush
Substance Painter
Unity
3D Max
Maya
Photoshop

Job description

What is your role?

As a 3D Environment Artist for Eleventh Hour Games, you will be responsible for crafting high and low poly 3D models for Environment, working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity, and material creation. Strong communication skills, both written and verbal, are essential for this position.

Qualifications

  • 5+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments.
  • High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya, and Photoshop.
  • Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri-planar material creation, etc.
  • Experience creating vegetation assets.
  • Strong environmental composition skills using art principles with game design.
  • Implement, iterate, and review assets in-engine.
  • Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative.
  • Experience with many different methods for creating a game world including modular systems and usage of procedural tools.
  • Excellent knowledge of how to manage content for games in an optimized and performant manner.
  • Ability to break down barriers with visual design and create bridges between concept and model.
  • Creative and passionate about ARPGs and fantasy worlds.
  • Strong English communication skills, both written and spoken.

Pluses:

  • Github and fork basic experience.
  • Traditional art skills, sculpting, or drawing.
  • Proficiency with advanced in-game lighting skills.
  • Experience with shipped titles.
  • Experience specifically with ARPGs.

Responsibilities

  • Build high and low resolution models, including hard surface and organic, UVs, textures, and materials for Environment based on detailed concepts.
  • Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines.
  • Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline.
  • Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical problem-solving.
  • Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback.
  • Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world.
  • Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions.
  • Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.

Why Eleventh Hour Games?

EHG is a fast-growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure!

  • Flexible fully remote working arrangements.
  • Team-focused environment, including casual game nights.
  • 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure).
  • 90% paid health coverage premiums for U.S. based employees + dependents.
  • Dental, Vision for U.S. based employees + dependents.
  • 401K for U.S. based employees.

EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.

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