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2D Props Concept Artist (Mid/Senior)

Yelzkizi

United States

Remote

USD 50,000 - 90,000

Full time

5 days ago
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Job summary

An innovative company is seeking a talented props designer to create imaginative and effective designs that enhance the storytelling within their fictional universe. This remote position offers the opportunity to collaborate with a dynamic Art Department, contributing to the development of unique props while maintaining consistency with the artistic style. The ideal candidate will possess a strong portfolio showcasing their expertise in stylized art and traditional principles, as well as experience in 3D production. Join a forward-thinking team that values creativity, collaboration, and professional growth.

Benefits

21 days of holiday per year
Local bank holidays
Sick days
Training/course budgets
Equipment purchase allowances

Qualifications

  • Excellent props design portfolio with experience in stylized art.
  • In-depth knowledge of technology and techniques in weapon game art development.
  • Experience with 3D production from sculpting to texturing.

Responsibilities

  • Design original and effective props concepts following the Seedworld art style.
  • Collaborate closely with the Art Department and other teams.
  • Provide guidance and support to junior artists.

Skills

Props Design
Collaboration
Research
Communication
Zbrush
Blender
Traditional Art Principles
Visual Storytelling

Tools

Zbrush
Blender

Job description

Job Description

This position may no longer be available.

- Design original, imaginative, and highly effective props concepts following the Seedworld art style.

- Conduct research from various sources to inspire and create props designs.

- Tell a story through props to enhance their depth and believability within the fictional world.

- Maintain consistency in design style and visual language, aligning with the artistic style of Seedworld.

- Collaborate closely with the Art Department to explore ideas and develop props for Seedworld.

- Work with Art Directors, Technical Artists, Game Designers, and Developers to understand technical requirements and optimize the pipeline.

- Participate actively in technical and artistic discussions, problem-solving, and feedback sessions.

- Summarize work, identify issues, and document processes to improve communication within the team and with outsourcing partners.

- Provide guidance, mentorship, and support to junior artists, sharing expertise in creature design and training as needed.

- Possess an excellent props design portfolio with experience in stylized art across various scopes.

- Have in-depth knowledge of technology, terminology, and techniques in weapon game art development.

- Showcase strong understanding of traditional art principles such as shape language, color theory, and visual storytelling through portfolio examples.

- Demonstrate experience with stylized materials and textures.

- Be fast, organized, collaborative, and receptive to feedback.

- Exhibit good teamwork, strong organizational and communication skills, and fluency in English, with an understanding of production values, deadlines, and priorities.

- Be eager to learn and apply new pipelines to optimize production processes.

- Have experience with 3D production, from sculpting weapons and props in Zbrush or Blender to texturing.

- Have experience in concept art as an additional area of expertise.

- This is a 100% remote position.

- Benefits include 21 days of holiday per year plus local bank holidays, sick days, training/course budgets, and equipment purchase allowances.

How to Apply

Apply via: https://jobs.lever.co/seedify-fund/86d0ab3f-25dc-4e42-acfc-83bd8585bf0e

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