Senior Unity Engineer

Manc Games

Fatih

Hybrid

TRY 450,000 - 600,000

Full time

12 hours ago
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Job summary

Manc Games seeks an experienced Senior Unity Engineer to own client architecture for a live game, optimize performance on low-end Android devices, and empower designers with robust gameplay UI systems. You will work alongside two engineers, review their work weekly, and address crash reports with live ops to ensure a smooth player experience.

The role requires 5+ years in Unity, strong C#, and a background shipping to App Store and Google Play, with comfort in a hybrid work setting and some

Qualifications

  • 5+ years of Unity experience, with at least two years on a live, updated mobile title.
  • Strong C#: explain what the GC is doing during a frame and what you did about it.
  • Hands-on Unity profiling on device: Frame Debugger, memory snapshots, draw call optimization.
  • Shipped to App Store and Google Play and supported post-release.
  • Comfortable working against a realtime multiplayer backend: latency and reconnection handling.
  • Working English, and Turkish or willingness to learn.

Responsibilities

  • Own client architecture for one live game — rendering budget, memory ceiling, and release train every Thursday.
  • Reduce cold start and table-join times on low-end Android devices.
  • Build gameplay and UI systems designers use directly, reducing engineer dependency.
  • Review the work of two mid-level engineers and pair weekly.
  • Read crash and ANR reports and close the loop with live ops on player issues.

Skills

Unity
C#
Live mobile title
Profiling on device
Multiplayer backend
English
Turkish willingness

Tools

Unity 2022 LTS
URP
Addressables
Photon / custom RT
Firebase
GitHub Actions

Job description

Own the client that a hundred thousand tables open on every single day.

  • Senior
  • Hybrid
  • 5+ years
About the role

Okey Muhabbet is our biggest table. The client is seven years old, still shipping weekly, and it needs someone who can hold both halves at once: the frame budget on a four-year-old Android phone, and the small joyful details that make a table feel alive. You will work next to the two engineers who wrote most of it, and you will be expected to disagree with them.

What you will do
  • Own client architecture for one live game — rendering budget, memory ceiling, and the release train that leaves every Thursday.
  • Cut cold start and table-join times on low-end Android, where most of our players actually are.
  • Build the gameplay and UI systems designers use directly, so a rule change does not need an engineer.
  • Review the work of two mid-level engineers and pair with them weekly.
  • Read crash and ANR reports yourself, and close the loop with live ops on what players are hitting.
What we need from you

These are the ones we actually screen on.

  • 5+ years of professional Unity work, at least two of them on a live, updated mobile title.
  • Strong C#: you can explain what the GC is doing during a frame and what you did about it.
  • Hands-on Unity profiling on device — Frame Debugger, memory snapshots, draw call and batching work.
  • You have shipped to the App Store and Google Play and lived through the week after a release.
  • Comfortable working against a realtime multiplayer backend: latency, reconnection, and authoritative state.
  • Working English, and enough Turkish or willingness to learn — the studio floor runs in Turkish.
Nice to have
  • Addressables, custom build pipelines, or CI for Unity.
  • Shader and VFX work for stylised 2D/2.5D board games.
  • Experience with card, board, or tile game logic and its edge cases.
Stack & tools
  • Unity 2022 LTS
  • C#
  • URP
  • Addressables
  • Photon / custom RT
  • Firebase
  • GitHub Actions
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