Senior Game Developer

Miniclip

Konak

On-site

TRY 400,000 - 640,000

Full time

21 hours ago
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Job summary

Masomo is seeking a Senior Game Developer to join our Portfolio Product Unit, working on live titles through bold experimentation, fast iteration, and high-impact player experiences. This on-site role in Izmir focuses on scalable, high-performance client systems and cross-functional collaboration to improve engagement and monetization.

You will design and optimize Unity-based gameplay, drive end-to-end experiments, and mentor teammates while contributing to toolchains, CI/CD, and live ops

Qualifications

  • 5+ years of hands-on Unity experience.
  • 3+ years building and releasing mobile games.
  • Strong understanding of architecture and design patterns.

Responsibilities

  • Design and implement client-side systems and UI in Unity.
  • Lead experiments from hypothesis to production.
  • Integrate frontend with APIs and backend services.

Skills

Unity
Mobile games
Software architecture
Agile
Live-ops
Mentoring
Performance optimization
Multithreaded systems

Job description

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We’re looking for Senior Game Developer to join our Portfolio Product Unit; focused on operating and improving key live game titles through bold experimentation, fast iteration, and high-impact player experiences.

This position requires working on-site in Izmir Masomo.

You’ll combine strong technical expertise with product-driven thinking to deliver scalable, maintainable, and high-performance solutions that directly impact engagement, retention, and monetization. You’ll work within a cross-functional environment where experimentation, collaboration, and continuous improvement are part of the team culture.

What will you be doing at Masomo?
  • Design, implement, and evolve client-side systems, gameplay features, and UI components using Unity.
  • Drive experiments end-to-end by translating hypotheses into testable implementations and shipping them quickly to production.
  • Integrate frontend logic with APIs, backend services, and experimentation platforms while ensuring robustness and scalability.
  • Shape technical direction and proactively contribute to architectural and implementation decisions.
  • Support CI/CD pipelines, feature flags, release management, and live operations processes.
  • Contribute to code reviews, automated testing, and continuous integration practices to maintain high engineering standards.
  • Optimize game performance to ensure smooth rendering, responsiveness, and low-latency interactions across a wide range of mobile devices.
  • Collaborate closely with Product, Design, and Engineering teams to align on priorities, player impact, and technical trade-offs.
  • Mentor and support other developers, helping grow team autonomy and engineering craft.
  • Contribute to internal tools, workflows, documentation, and developer experience improvements.
  • Participate in monitoring, incident analysis, and post-mortems to continuously improve system reliability and team effectiveness.
  • Go beyond core responsibilities when needed to remove blockers and help the team move faster together.
What are we looking for?
  • 5+ years of hands-on experience with Unity.
  • 3+ years of experience building and releasing mobile games.
  • Strong understanding of software architecture, engineering best practices, and design patterns.
  • Experience working in fast-paced, experimental, Agile environments.
  • Solid understanding of live-ops and experimentation best practices.
  • Experience mentoring or coaching developers within a collaborative team environment.
  • Strong understanding of performance optimization and scalable client-side development.
  • Comfortable with iteration, experimentation, and data-informed decision-making.
  • Strong collaboration, communication, and planning skills.
  • Proactive mindset with a strong sense of ownership and accountability.
  • Passion for creating great games and continuously improving both product and engineering quality.
  • Deep understanding of multi-threaded systems to ensure high-performance execution across 2D and 3D games; solid hands-on experience with Unity’s Job System and Burst Compiler.
Nice to have
  • Knowledge or experience in Data-Oriented Programming and ECS architectures.
  • Experience in shader programming and visual optimization using Shader Graph and HLSL.
  • Experience operating live mobile games at scale.
  • Experience with experimentation platforms, feature flagging, and A/B testing frameworks.
What Success Looks Like
  • Consistent delivery of high-quality experiments and features to production.
  • Measurable improvements across portfolio KPIs such as engagement, retention, and monetization.
  • Reliable, performant, and maintainable game systems that scale effectively with live operations.
  • Improved engineering quality, team autonomy, and technical decision-making across the team.
  • Faster iteration cycles supported by scalable tools, workflows, and technical foundations.
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