2D Animator

Peak

Fatih

On-site

TRY 180,000 - 300,000

Full time

35 hours ago
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Job summary

Peak is seeking a talented 2D Animator to bring game animations to life for mobile games. You will craft stylized character and item animations, plus UI motion effects, while collaborating with engineers and illustrators to turn concepts into vibrant visuals.

You will edit assets in Unity and Spine, iterate with the team, and contribute to a user‑centric design culture. Join us for fast‑paced projects and ongoing growth in a supportive studio environment.

Qualifications

  • Experience with bone and sprite sheet animation style
  • Familiarity with graphic design, fine arts, illustration, or visual arts
  • Good knowledge of digital visualization tools (Spine, After Effects, Photoshop, Illustrator)
  • Basic skills necessary to modify game assets
  • Knowledge of processes, pipelines, and best practices for 2D animation production
  • A keen eye for color harmonies, lighting, perspective, and materials
  • Process and methods for optimizing assets for mobile devices

Responsibilities

  • Create 2D animations for stylized characters and items
  • Create animations and effects for UI elements, including icons, pop-ups, buttons, backgrounds, and menus
  • Collaborate with the engineering team to create 2D Particle FX in Unity
  • Edit animated assets in Unity and Spine
  • Work with the team to envision and iterate animations
  • Grow and foster a user-oriented design culture

Skills

Bone & sprite animation
Graphic design/visual arts
Color, lighting, perspective
Mobile asset optimization

Tools

Spine
After Effects
Photoshop
Illustrator
Unity

Job description

Ready to bring our games to life with your animations?

We are looking for a talented 2D Animator who will create realistic and highly stylized animations. Join us, if you want to create game animations that reach millions of people around the world!

Concepts, characters, game assets, and backgrounds are designed by our Illustrators. Collaborate with our awesome team of Artists, and Engineers to turn concepts into vibrant animations.

In the following link, you can find a couple of examples of what our Art team does pkg.ms/artworks

Here's what you'll do
  • Create 2D animations for stylized characters and items
  • Create animations and effects for UI elements, including icons, pop-ups, buttons, backgrounds, and menus
  • Collaborate with the engineering team in order to create 2D Particle FX in Unity
  • Edit animated assets in Unity and Spine
  • Work together with the team to envision and iterate animations
  • Grow and foster a user-oriented design culture
Desired skills and experiences
  • Experience with bone and sprite sheet animation style
  • Familiarity with graphic design, fine arts, illustration, or visual arts
  • Good knowledge of digital visualization tools (i.e. Spine, After Effects, Photoshop, Illustrator)
  • Basic skills necessary to make modifications to game assets
  • Knowledge of processes, pipelines, and best practices for 2D animation production
  • A keen eye for color harmonies, lighting, perspective, and materials
  • Process and methods for optimizing assets for mobile devices

At Peak, we're passionate about making engaging mobile games. We have a company culture that promotes cooperation and professional growth. We'll give you everything you need so you can focus on what you do best.

Working at Peak
  • Fast-paced environment with a tight-knit and collaborative culture
  • Never-ending learning and development opportunities
  • Relevant conferences abroad to stay up to date with the latest industry trends
  • Team events and trips
  • We support your personal and professional development with challenging projects and regular feedback
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