2D/3D Mobile Puzzle Game Artist — Early-Stage Studio Impact

Cooper Games

Çankaya

Presencial

TRY 90.000 - 150.000

Jornada completa

Hace 4 días
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Descripción de la vacante

Cooper Games in Ankara, Türkiye, is seeking a skilled art generalist to define visuals for our hybrid casual puzzle titles. You’ll own art direction from prototype to live game, collaborating with designers and developers to shape assets, UI, and environments for mobile.

Bring strong 2D/3D art, Unity experience, and a love of readable, punchy visuals on small screens. Portfolio required; Blender/Maya/Max and Photoshop proficiency essential.

Formación

  • Portfolio demonstrating mobile puzzle game art.
  • Proficiency in Blender, Maya or 3ds Max, and Photoshop.
  • Hands-on Unity experience with prefab workflows.
  • Strong understanding of color, light, composition and readability on small screens.
  • Experience with low-poly modeling, UVs, texturing; animation/FX a plus.
  • Comfort using AI tools to speed concepting and asset creation.
  • Ownership mindset, clear communication, team-first attitude.

Responsabilidades

  • Create high-quality 2D and 3D game assets for mobile puzzle titles.
  • Design and implement clean, scalable UI from concept to integration in Unity.
  • Bring assets into Unity: prefabs, materials, lighting, and optimization for mobile.
  • Develop visual feedback, animations and particle effects to enhance gameplay.
  • Build and maintain a visual style guide and asset libraries.
  • Ensure visuals support gameplay, readability and accessibility.
  • Produce art for marketing creatives and store assets as needed.
  • Iterate quickly based on team feedback and live data.

Descripción del empleo

Cooper Games in Ankara, Türkiye, is seeking a skilled art generalist to define visuals for our hybrid casual puzzle titles. You’ll own art direction from prototype to live game, collaborating with designers and developers to shape assets, UI, and environments for mobile.

Bring strong 2D/3D art, Unity experience, and a love of readable, punchy visuals on small screens. Portfolio required; Blender/Maya/Max and Photoshop proficiency essential.

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