Senior Video Artist (Capture & Edit)

Tencent

Singapore

Sur place

SGD 120 000 - 180 000

Plein temps

Il y a 3 jours
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Résumé du poste

Tencent Games' Level Infinite internal creative studio is seeking a Senior Video Artist to transform live games into premium marketing content. You will own capture and editorial across AAA titles, sourcing footage from marketing and debug builds and assembling edits that meet partner and audience expectations.

The role is technically hands-on, not managerial, requiring comfort with debug cameras, engine editors, and storytelling cinematography.

Qualifications

  • 6+ years in video, capture or cinematic work in entertainment.
  • Experience sourcing footage from marketing and debug builds.
  • Strong editing proficiency and understanding of edit workflows.
  • Artistic eye with cinematography knowledge.
  • Technical aptitude with game engines and capture tools.
  • Problem solving with buggy builds or incomplete assets.
  • Clear, calm communication across distributed teams.
  • Mature, collaborative and receptive to feedback.
  • Deep affinity for video games, film, music, TV and creative industries.

Responsabilités

  • Source captivating game capture content from marketing and debug builds.
  • Collaborate with partner teams to specify and troubleshoot builds.
  • Assemble footage into premium-quality sequences from concept to final cut.
  • Create edits that realize the production's creative vision.
  • Deliver versioning and platform-specific variants to deadlines.
  • Utilise VFX alongside the CGI team where needed.
  • Address issues with buggy or non-standardised builds creatively.
  • Serve as technical contact for capture pipelines and tooling.
  • Document capture setups and build requirements for knowledge base.
  • Collaborate with Production, Head of Art and ICC leadership.

Connaissances

Video production
Cinematography
Editing
Communication

Outils

Premiere Pro
Avid
DaVinci Resolve
Unreal Engine 5

Description du poste

Tencent is an Internet-based platform company founded in Shenzhen, China, in 1998. We use technology to enrich the lives of Internet users and assist the digital upgrade of enterprises. Our mission is "Value for Users, Tech for Good". We embrace a culture of teamwork & creativity and are driven by our values - Integrity, Proactivity, Collaboration and Creativity.

We are rapidly expanding our international operations and are looking for top talent to propel us forward. Combining the results-oriented nature of a start-up with the resources of a profitable and leading Internet company, Tencent offers a unique opportunity for aspiring individuals to thrive.

About IEG Global

Tencent Games was established in 2003. We are a leading global platform for game development, operations and publishing, and the largest online game community in China.

Tencent Games has developed and operated over 140 games. We provide cross-platform interactive entertainment experience for more than 800 million users in over 200 countries and regions around the world. Honor of Kings, PUBG MOBILE, and League of Legends, are some of our most popular titles around the world.

Meanwhile, we actively promote the development of esports industry, work with global partners to build an open, collaborative and symbiotic industrial ecology, and create high-quality digital life experiences for players.

Overview

As a Senior Video Artist within Level Infinite’s internal creative studio (ICC), you are the craftsperson who turns a live game into premium marketing content. You will own the capture and editorial process across a diverse portfolio of AAA titles — navigating specialised marketing and debug builds to source captivating footage, then assembling it into edits that surpass the expectations of both partner studios and audiences.

This is a senior individual contributor role. The emphasis is on craft and hands-on delivery rather than line management: you will be in the build, on the timeline, and accountable for the quality of what leaves your desk. You are equally comfortable with the technical realities of game capture — debug cameras, capture tooling, engine editors, non-final builds — and with the storytelling craft of cinematography and edit.

Key Responsibilities
  • Source captivating game capture content using marketing builds, debug builds and in-engine editors across a range of proprietary engines and Unreal Engine 5
  • Work directly with partner development teams to specify, request and troubleshoot the marketing builds needed to deliver a project
  • Assemble captured material into cohesive, premium-quality sequences and edits, from initial creative concept through to final picture lock
  • Create edits and concepts that execute on, and elevate, the creative vision of a production
  • Deliver versioning, cutdowns and platform-specific variants to the required specifications and deadlines
  • Utilise GFX and VFX for projects in conjunction with the wider CGI team
  • Demonstrate creative problem-solving to address issues with buggy, incomplete or non-standardised game builds
  • Act as a technical point of contact on capture pipelines, debugging tools and build access
  • Document capture setups, build requirements and findings, adding to the growing knowledge base of the team
  • Collaborate closely with Production, the Head of Art and the wider ICC leadership across all work and clients
  • Keep up to date with game engine systems, capture technology and editorial tooling
  • Mentor and elevate the cinematic eye of the wider team through craft example rather than line management
Requirements
  • Experience: +6 years of video, capture or cinematic work in Games, TV, feature film or entertainment, with a history of shipping high-profile marketing content
  • Capture Craft: Demonstrable experience sourcing footage from marketing and debug builds, including debug camera systems, in-engine capture tools and non-final builds
  • Editorial Craft: Strong editing proficiency and a firm understanding of edit pipelines and workflow (Premiere Pro, Avid or DaVinci Resolve)
  • Artistic Eye: A demonstrable “artistic eye” for cinematics and high-quality production, with strong knowledge of cinematography and related terminology
  • Technical Aptitude: Confident with game engines, capture tooling and debugging tools, and able to adapt quickly to new technical environments
  • Problem Solving: Exceptional creative problem-solving skills, particularly when working with buggy builds, incomplete assets or shifting production environments
  • Communication: Clear, calm and solutions-oriented communication, with good time management across a distributed team
  • Attributes: Mature, selfless and capable of giving and receiving feedback with professional grace
  • Industry Passion: A deep affinity for video games, film, music, TV and the creative industries
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