Senior Manager, Software Engineering - Teamfight Tactics - Store & Cosmetics

Riot Games

Singapore

Presencial

SGD 180.000 - 320.000

Jornada completa

14 días+

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Ventajas ofrecidas por este puesto de trabajo

Full relocation support
Full health insurance for you, your aff
Open paid time off
Retirement benefits with company match
Life insurance, parental leave, short/
Play Fund to deepen knowledge of our玩家
Support for non-profit donations

Descripción de la vacante

Riot Games in Singapore is seeking a Senior Manager, Software Engineering for TFT Store & Cosmetics. You will lead two engineering teams responsible for cosmetics creation and player discovery, using C++ and Unreal Engine, with a mix of client work and tooling.

You will partner with teams in Los Angeles and Singapore, shaping the technical vision, hiring, and delivery priorities across locations while driving performance, reliability, and creator workflows.

Formación

  • 10+ years of software engineering experience in games, including client systems/UI/tools.
  • 4+ years of engineering management experience leading groups of 10+ people.
  • Strong C++ development with Unreal Engine (preferred) or Unity/proprietary engines.
  • Experience shipping UI integrated with backend services and tools for content creation.
  • Ability to review designs and guide implementation with performance and reliability considerations.
  • Experience setting technical roadmaps and aligning with product/design/engineering partners.
  • Proven experience developing senior engineers and making staffing decisions.

Responsabilidades

  • Lead Store & Content Distribution and Cosmetics Engineering with clear goals and delivery aligned to TFT priorities.
  • Coach engineers and emerging managers, providing growth feedback and performance management.
  • Shape team structure, hiring, and staffing to meet current and future needs.
  • Own the group’s technical vision, strategy, and roadmap with architecture and quality balance.
  • Align priorities with Product, Art, Design and Production across locations.
  • Guide reliable Store experiences and integrations with shared services.
  • Guide Unreal systems and pipelines supporting cosmetics production and new content types.
  • Monitor delivery and health, address risks, and drive CI/CD improvements.

Conocimientos

C++ development
Leadership
Unreal Engine
Systems design
UI integration

Herramientas

Unreal Engine

Descripción del empleo

Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT and 2XKO. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.

We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.

That’s where you come in.

As a Senior Manager, Software Engineering — TFT Store & Cosmetics , you’ll lead two connected engineering teams of 13 people responsible for how cosmetics are created and how players discover and acquire them. Content Distribution builds player-facing experiences, including the Store and Treasure Realms, while Cosmetics Engineering develops the systems, tools and workflows that enable artists and content creators to build and ship cosmetics. Both teams work primarily in C++ and Unreal Engine, combining client engineering with the tools and systems that power TFT’s cosmetics ecosystem.

Based in Singapore, you’ll partner closely with colleagues in Los Angeles across Engineering, Product, Art, Design and Production.

Responsibilities:
  • Lead Store & Content Distribution and Cosmetics Engineering, setting clear goals, ownership and delivery expectations aligned with TFT’s priorities.
  • Coach and develop engineers, and emerging managers, upholding a high performance bar through direct feedback, growth planning and proactive performance management.
  • Shape team structure, hiring and staffing to meet current and future needs, developing leadership capacity and making resource trade-offs across the group.
  • Own the group’s technical vision, strategy and roadmap, partnering with senior engineers to balance delivery with architecture, quality and Riot’s technology standards.
  • Align priorities with Product, Art, Design and Production across Singapore and Los Angeles, resolving competing demands and managing dependencies with central technology teams.
  • Guide reliable Store experiences and integrations with shared services.
  • Guide the Unreal systems, tools and pipelines that support cosmetics production and enable new content types.
  • Monitor delivery and operational health, act early on risks, and drive improvements in testing, CI/CD, developer experience and creator workflows.
Required Qualifications:
  • 10+ years of software engineering experience, including substantial games industry experience building game client systems, UI, gameplay or tools.
  • 4+ years of engineering management experience, including leading engineering groups of more than 10 people.
  • Strong C++ development experience, plus experience working with Unreal Engine (preferred), Unity or proprietary game engines.
  • Experience shipping game UI integrated with backend services, building tools and systems for content creation, or both, such as asset pipelines, cosmetic authoring tools, or systems that integrate animation and VFX into the game.
  • Ability to review technical designs and guide implementation decisions, including performance, reliability and maintainability trade-offs.
  • Experience setting technical roadmaps and aligning delivery priorities with Product, Art, Design and engineering partners across locations.
  • Proven experience developing senior engineers, managing performance and making hiring and staffing decisions.
Desired Qualifications:
  • Experience with live service or free-to-play games, particularly player-facing Store, commerce, monetization, virtual goods, purchasing or entitlement systems.
  • Experience building game UI using patterns such as MVVM, including integration with server-authoritative services
  • Experience with animation, cinematics and VFX workflows, including crafting systems that can be extended by artists and technical artists.
  • Experience with Unreal Engine’s tools/systems for UI development, such as UMG, UI Materials, and MVVM.
  • Experience with Unreal Engine’s tools and systems for content authoring and editor tooling, such as Niagara, Sequencer, Blueprints, and Slate.
Our Perks:
  • Full relocation support
  • Full health insurance for you, your spouse and children
  • Open paid time off
  • Retirement benefits with company matching
  • Life insurance, parental leave, plus short-term and long-term disability
  • Play Fund so you can broaden and deepen your knowledge of our players and community through games
  • We will double down on your donations of time and money to non-profits
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