Lecturer/Snr Lecturer (Game Design & Production) - Sch of Design & Media Nanyang Polytechnic | Education Fixed Terms Closing in 3 day(s)

Republic Polytechnic

Singapore

On-site

SGD 60,000 - 100,000

Full time

14 days+

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Job summary

Republic Polytechnic invites passionate developers and engineers to join the Game Development & Technology (GDT) academic team. You will design and deliver curricula for game programming, mentor students, and drive innovation in applied projects.

You will model studio practices, lead Agile processes, and collaborate with educators and industry partners to keep teaching relevant and engaging for learners in Singapore.

Qualifications

  • Industry experience in game design, level or systems design, game production, or related role.
  • Working proficiency with real-time engines (Unity/Unreal) for prototyping and design implementation.
  • A portfolio of shipped titles or project work.
  • Prior teaching/mentoring experience is advantageous.
  • Strong communication and interpersonal skills.
  • Able to work in a collaborative, interdisciplinary academic environment.

Responsibilities

  • Design and deliver curriculum for diploma/specialist courses in game design and related areas.
  • Coach and mentor multidisciplinary student teams through full development lifecycle.
  • Model studio production practices including milestone planning, Agile/Scrum and leadership.
  • Facilitate exchanges, immersion programmes and study trips, both virtually and in person.
  • Engage in outreach activities like open houses, game jams and industry engagements.
  • Develop high-quality digital and online learning content for blended and self-paced learning.
  • Handle academic administrative tasks including course coordination and curriculum development.
  • Collaborate with educators and industry partners to improve teaching practice and curriculum design.
  • Stay current with industry trends to ensure learner employability.

Skills

Game design experience
Team collaboration
Communication skills
Agile/Scrum understanding
Curriculum development

Education

Game Design/Production/Development/Interactive Media qualification

Tools

Unity
Unreal Engine

Job description

What the role is:

We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.

What you will be working on:
Responsibilities
  • Design and deliver curriculum for diploma and/or specialist diplomaPET and CET courses in game design, game production and related areas.
  • Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release.
  • Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership.
  • Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
  • Engage in outreach activities such as open houses, competitions, game jams and industry engagements.
  • Develop high-quality digital and online learning content to support blended and self-paced learning.
  • Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
  • Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
  • Stay current with industry trends, design practices and pedagogy to ensure learner employability.
Requirements
  • Industry experience in game design, level or systems design, game production, or a related role.
  • Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered.
  • Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation.
  • A portfolio of shipped titles or project work.
  • Prior experience in teaching, mentoring, training or curriculum development is advantageous.
  • Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators.
  • Able to work in a collaborative, interdisciplinary academic environment.
What we are looking for:
Expertise in:
  • Systems, level, economy and narrative design
  • Game production and project management
  • Player experience, UX and playtesting methodologies
  • Game and player analytics, live operations and monetisation design
  • Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting)
  • Application of GenAI in design and production workflows
About Nanyang Polytechnic

Nanyang Polytechnic is committed to providing quality education and training to prepare our graduates for life and work, equipping them to contribute to the technological, economic and social development of Singapore. Nanyang Polytechnic will harness our resources and expertise to offer manpower development programmes and services to business and industry in support of Singapore's national development.

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