Part-Time Lecturer for AP6403 Games for Society (ADM)

Nanyang Technological University

Singapore

On-site

SGD 33,000 - 56,000

Part time

12 days ago

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Job summary

Nanyang Technological University (ADM) in Singapore invites qualified candidates to apply as Part-time Lecturer for AP6403 Games for Society. The lecturer will teach a postgraduate course beginning January 2027, exploring how game thinking impacts education, health, advocacy, and social innovation.

Applicants should demonstrate expertise in social, cultural, and applied dimensions of digital games and guide students in developing socially informed game concepts.

Qualifications

  • Master’s and/or PhD in Game Design, Interactive Media, or a related field.
  • Track record of creative practice in the gaming industry.
  • Past teaching experience at the Undergraduate Level is preferred.
  • Bachelor degree in Game Design or a related field with sufficient and relevant industry experience may be considered in exceptional cases.

Responsibilities

  • Teach AP6403 Games for Society to postgraduate students starting January 2027.
  • Guide students in researching societal needs and translating findings into thoughtful game concepts.
  • Support students in developing prototype concepts with clear audience, context and impact.

Skills

Teaching experience
Curriculum development
Communication skills

Education

Master’s degree in Game Design or Interactive Media
PhD in Game Design/Interactive Media or related field
Bachelor degree in Game Design or related field

Job description

School of Art, Design and Media Nanyang Technological University, Singapore Part-Time Lecturer for AP6403 Games for Society

The School of Art, Design and Media (ADM) at Nanyang Technological University, Singapore, invites qualified candidates to apply as Part-time Lecturer for AP6403 Games for Society. The Part-time Lecturer is expected to teach a Postgraduate course commencing in January 2027. AP6403 Games for Society is a core course that examines the increasingly significant roles digital games and game thinking play in society. Students will explore applications of digital games across areas such as education, training, simulation, health and well-being, awareness-raising, lobbying, social services, and social innovation. They will critically consider how game mechanics, gamification, and broader forms of game thinking shape digital and screen-based interactions, and how these approaches can be applied in response to genuine societal needs. Drawing on this research and exploration, students will develop a prototype concept for a game that responds to an identified need in society. Through this process, they will develop an understanding of the social dimensions of game design and consider how games can communicate, engage, influence, support, and create meaningful experiences for different communities and contexts. The learning developed in this course will provide a foundation that students can apply to future game projects throughout the programme. Applicants for this position will be able to demonstrate expertise in the social, cultural, and applied dimensions of digital games, together with an understanding of how games and game thinking can be used in contexts such as education, health and well-being, advocacy, simulation, public engagement, social services, and social innovation. They should demonstrate a strong commitment to guiding students in researching genuine societal needs, critically examining existing applications of games, and translating their findings into thoughtful, relevant, and socially informed game concepts. The successful applicant will support students in developing prototype concepts that demonstrate a clear understanding of their intended audience, social context, purpose, and potential impact, while encouraging critical reflection on the opportunities, limitations, and responsibilities involved in designing games for society. Candidates should have a relevant Master’s and/or PhD in Game Design, Interactive Media, or a related field with a track record of creative practice in the gaming industry. Past teaching experience at the Undergraduate Level is preferred. Candidates with a Bachelor degree in Game Design or a related field and sufficient and relevant industry experience (such as e.g.,lead design/animation or indie development) may also be considered in exceptional cases. For more information on the course and its objectives, please refer to GDAT programme website here. Further information about the University and the School can be viewed at the following websites: NTU : www.ntu.edu.sg ADM : www.ntu.edu.sg/adm

Closing date for applications: 12 November 2026.

The successful candidate is expected to assume duty in January 2027.

Only shortlisted candidates will be notified.

Hiring Institution: NTU A research-intensive public university, Nanyang Technological University, Singapore (NTU Singapore) has 33,000 undergraduate and postgraduate students in the Engineering, Business, Science, Humanities, Arts, & Social Sciences, and Graduate colleges. It also has a medical school, the Lee Kong Chian School of Medicine, established jointly with Imperial College London. NTU is also home to world-class autonomous institutes – the National Institute of Education, S Rajaratnam School of International Studies, Earth Observatory of Singapore, and Singapore Centre for Environmental Life Sciences Engineering – and various leading research centres such as the Nanyang Environment & Water Research Institute (NEWRI) and Energy Research Institute @ NTU (ERI@N). Ranked amongst the world’s top universities by QS, NTU has also been named the world’s top young university for the past seven years. The University’s main campus is frequently listed among the Top 15 most beautiful university campuses in the world and has 57 Green Mark-certified (equivalent to LEED-certified) buildings, of which 95% is certified Green Mark Platinum. Apart from its main campus, NTU also has a campus in Novena, Singapore’s healthcare district. Under the NTU Smart Campus vision, the University harnesses the power of digital technology and tech-enabled solutions to support better learning and living experiences, the discovery of new knowledge, and the sustainability of resources. For more information, visit www.ntu.edu.sg About NIE About RSIS About LKCMedicine About NTUItive

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