VFX Artist

Embark

Stockholms kommun

On-site

SEK 750,000 - 1,100,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Profit sharing

Job summary

Embark in Sweden seeks an FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You’ll be responsible for explosions, fire, smoke, fluids, weather, environmental ambiance, and weapon/impact effects to keep gameplay readable.

Collaborate with art, design and engineering to push realism while meeting performance targets; author shaders, build reusable VFX systems, and optimize for multiple platforms.

Qualifications

  • 5+ years of professional VFX experience in games, with at least one shipped title.
  • Strong real-time VFX skills in Unreal Engine Niagara and/or Unity VFX Graph/Shuriken.
  • Solid understanding of the physics and behavior behind realistic effects.
  • Proficiency with node-based shaders/materials and real-time lighting and rendering.
  • Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.
  • A strong artistic eye, timing, silhouette, color, composition, and motion.
  • Performance-minded: comfortable profiling and optimizing for frame budgets.
  • Strong communication and collaboration skills across art, design, and engineering.

Responsibilities

  • Create and own high-quality real-time VFX: fire, smoke, explosions, debris, fluids, weather, and impact responses.
  • Balance visual fidelity with gameplay readability and runtime performance.
  • Author shaders and materials for FX; collaborate on simulation, lighting integration, and optimization.
  • Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.
  • Partner with design and animation to ensure effects communicate gameplay clearly.
  • Profile and optimize effects (overdraw, particle counts, GPU cost) and debug issues across the pipeline.
  • Contribute to look development with Art Director and VFX Lead.

Skills

Real-time VFX
Unreal Engine Niagara
Unity VFX Graph
Shaders & Materials
Particle Systems
Collaboration
Optimization

Tools

Houdini
EmberGen
Substance
Python scripting

Job description

We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets.

Example of responsibilities
  • Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference.
  • Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms.
  • Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization.
  • Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.
  • Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes).
  • Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline.
  • Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead.
It would be awesome if you have
  • 5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work).
  • Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken).
  • Solid understanding of the physics and behavior behind realistic effects.
  • Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering.
  • Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.
  • A strong artistic eye, timing, silhouette, color, composition, and motion.
  • Performance-minded: comfortable profiling and optimizing for frame budgets.
  • Strong communication and collaboration skills across art, design, and engineering.
Nice to have
  • Houdini for VFX simulation and tool/HDA creation.
  • Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro).
  • Scripting (Python, Blueprint, or similar) for tooling and automation.
  • Background in film/VFX or a strong traditional art/photography foundation.

At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

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