Sound Designer

Snowprint Studios

Stockholms kommun

Hybrid

SEK 446,400 - 669,600

Full time

14 days+
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Job summary

Snowprint Studios is seeking a Sound Designer to create and maintain audio for the award-winning game Warhammer 40,000: Tacticus. In this role, you will handle sound effects, voiceovers, and audio implementation using Unity and Wwise, collaborating closely with a small audio team.

The role offers a hybrid work setup, blending office days with remote flexibility, and requires experience in game audio production as well as proficiency in modern DAWs.

Qualifications

  • Experienced Sound Designer with at least two shipped games.
  • Professional experience with audio implementation using Wwise and Unity.
  • Understanding of audio's role in gameplay and pacing.

Responsibilities

  • Manage day-to-day audio work for Warhammer 40,000: Tacticus.
  • Implement audio effectively in Unity and Wwise.
  • Collaborate with team members to maintain audio identity.

Skills

Game audio implementation
Collaboration
Sound design
Mixing and mastering
Voice over production

Tools

Wwise
Unity
DAWs (Reaper or similar)

Job description

Overview

Would you like to work hands-on with game audio, from sound design and implementation to shaping the overall player experience? As a Sound Designer at Snowprint, you’ll take a central role in creating and maintaining the audio identity of the award winning game Warhammer 40,000: Tacticus. You’ll work closely with developers, designers, VFX artists, animators, and producers to create audio that strengthens gameplay, atmosphere, and immersion for players around the world.

About Snowprint Studios

Snowprint Studios believes that kindness, collaboration, and self-leadership are what make great games possible. Here, you’ll have ownership of your work, close collaboration across disciplines, and the opportunity to influence both day-to-day production and the long-term audio direction of the game.

What You’ll Be Doing
  • You’ll own the day-to-day audio work for Tacticus, from planning and concepting to implementation and final delivery. Your work will include sound effects, voice over, marketing and trailer audio, and potentially music composition depending on your interests and experience.
  • You’ll work hands-on with implementation in Unity and Wwise, making sure audio integrates smoothly into the game and supports gameplay, readability, and immersion. You’ll also collaborate closely with the rest of the team to plan upcoming content, maintain consistency in the game’s audio identity, and ensure that deliveries align with the overall player experience.
  • As part of a small audio team consisting of you and Eero, our Lead Audio Designer, you’ll have broad responsibility and a high level of ownership. You’ll work closely together across both day-to-day production and longer-term planning, while also coordinating with outsourcing partners when needed and supporting across projects as priorities shift.
Is this you?
  • You are an experienced Sound Designer who has been part of shipping at least two games, from conception to launch. You have been part of both planning and delivery.
  • You have professional experience creating and implementing game audio using Wwise and Unity, and you are comfortable working in modern DAWs such as Reaper or similar tools. Experience with mixing, mastering, and voice over production is important, and experience with music composition is a plus. If you yourself have experience with voiceovers/voice acting, that would also be a plus.
  • You understand how audio supports gameplay, pacing, feedback, and immersion, and you enjoy collaborating closely with other disciplines to create cohesive player experiences.
Where you’ll work

Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the setup and tools you need to work comfortably both at home and in the studio.

Good to know

We are an international company with many nationalities represented. Our company language is English, so your application should be in English.

Awards and recognition
  • Pocket Gamer Awards Winner ‘Mobile game of the year’ and ‘Best strategy game’ 2022
  • Pocket Gamer Awards Winner 'Best game we are still playing’ 2024 & 2026
  • Pocket Gamer Awards Finalist, ‘Best developer’ 2025
  • Pocket Gamer Awards Winner, ‘Best updated game’ & ‘Best community’ 2026
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