Real-Time Mocap Animator for Metahuman Characters

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Stockholms kommun

Hybrid

SEK 550,000 - 720,000

Full time

14 days+

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Benefits offered by this job

Stock option program in the future
Wellness allowance & gym membership
Hybrid setup
English-speaking, technically ambitious team

Job summary

A leading digital interactive studio in Sweden is seeking an Animator to create lifelike digital humans for a real-time multiplayer platform. You will work with motion capture data, implement animations in Unreal Engine, and ensure seamless movement that feels human. Strong experience with motion capture pipelines and animation is essential. The role offers a hybrid work setup, a wellness allowance, and stock options in the future. Join us in redefining digital interactions.

Qualifications

  • Proven experience working with motion capture pipelines.
  • Strong animation skills in Maya.
  • Experience implementing animation inside Unreal Engine.

Responsibilities

  • Work with motion capture data to ensure seamless animation flows.
  • Refine and enhance mocap animations for natural movement.
  • Collaborate with developers to implement animations in Unreal Engine.

Skills

Motion capture pipelines
Animation skills in Maya
Implementing animation inside Unreal Engine
Animation blending and state machines
Understanding of human movement
Real-time production environment

Job description

A leading digital interactive studio in Sweden is seeking an Animator to create lifelike digital humans for a real-time multiplayer platform. You will work with motion capture data, implement animations in Unreal Engine, and ensure seamless movement that feels human. Strong experience with motion capture pipelines and animation is essential. The role offers a hybrid work setup, a wellness allowance, and stock options in the future. Join us in redefining digital interactions.
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